X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=a4235f2b23fb601c535f91c33f4d7c1b0ab36f77;hp=72eda4a0958a29d3d15957711944508b9732a18a;hb=3984b8f8f0e1f53c737020c936f2a8372029545d;hpb=ed26d71354c3ab1a1419975430258b6e961787a7 diff --git a/src/uci.cpp b/src/uci.cpp index 72eda4a0..a4235f2b 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -164,7 +164,7 @@ namespace { } else if (token == "setoption") setoption(is); else if (token == "position") position(pos, is, states); - else if (token == "ucinewgame") Search::clear(); + else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while } elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' @@ -207,18 +207,16 @@ void UCI::loop(int argc, char* argv[]) { token.clear(); // Avoid a stale if getline() returns empty or blank line is >> skipws >> token; - // The GUI sends 'ponderhit' to tell us the user has played the expected move. - // So 'ponderhit' will be sent if we were told to ponder on the same move the - // user has played. We should continue searching but switch from pondering to - // normal search. In case Threads.stopOnPonderhit is set we are waiting for - // 'ponderhit' to stop the search, for instance if max search depth is reached. if ( token == "quit" - || token == "stop" - || (token == "ponderhit" && Threads.stopOnPonderhit)) + || token == "stop") Threads.stop = true; + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. else if (token == "ponderhit") - Threads.ponder = false; // Switch to normal search + Threads.main()->ponder = false; // Switch to normal search else if (token == "uci") sync_cout << "id name " << engine_info(true)