X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=a56a54031d07722673f4e95368a01b22a8b64175;hp=afc775c1f60173b20c1bde05890ad45207504688;hb=5837228aa0c0fdd4fed6dc76c04d3fbecd096f60;hpb=36a93d90f76d32e16a5f2acb09b7de2d67225021 diff --git a/src/uci.cpp b/src/uci.cpp index afc775c1..a56a5403 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -115,6 +115,7 @@ namespace { Search::LimitsType limits; string token; + bool ponderMode = false; limits.startTime = now(); // As early as possible! @@ -133,18 +134,9 @@ namespace { else if (token == "movetime") is >> limits.movetime; else if (token == "mate") is >> limits.mate; else if (token == "infinite") limits.infinite = 1; - else if (token == "ponder") limits.ponder = 1; + else if (token == "ponder") ponderMode = true; - Threads.start_thinking(pos, States, limits); - } - - // On ucinewgame following steps are needed to reset the state - void newgame() { - - TT.resize(Options["Hash"]); - Search::clear(); - Tablebases::init(Options["SyzygyPath"]); - Time.availableNodes = 0; + Threads.start_thinking(pos, States, limits, ponderMode); } } // namespace @@ -160,10 +152,9 @@ void UCI::loop(int argc, char* argv[]) { Position pos; string token, cmd; + Thread* uiThread = new Thread(); - newgame(); // Implied ucinewgame before the first position command - - pos.set(StartFEN, false, &States->back(), Threads.main()); + pos.set(StartFEN, false, &States->back(), uiThread); for (int i = 1; i < argc; ++i) cmd += std::string(argv[i]) + " "; @@ -177,27 +168,25 @@ void UCI::loop(int argc, char* argv[]) { token.clear(); // getline() could return empty or blank line is >> skipws >> token; - // The GUI sends 'ponderhit' to tell us to ponder on the same move the - // opponent has played. In case Threads.stopOnPonderhit is set we are - // waiting for 'ponderhit' to stop the search (for instance because we - // already ran out of time), otherwise we should continue searching but - // switching from pondering to normal search. + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. In case Threads.stopOnPonderhit is set we are waiting for + // 'ponderhit' to stop the search, for instance if max search depth is reached. if ( token == "quit" || token == "stop" || (token == "ponderhit" && Threads.stopOnPonderhit)) - { Threads.stop = true; - Threads.main()->start_searching(true); // Could be sleeping - } + else if (token == "ponderhit") - Search::Limits.ponder = 0; // Switch to normal search + Threads.ponder = false; // Switch to normal search else if (token == "uci") sync_cout << "id name " << engine_info(true) << "\n" << Options << "\nuciok" << sync_endl; - else if (token == "ucinewgame") newgame(); + else if (token == "ucinewgame") Search::clear(); else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "go") go(pos, is); else if (token == "position") position(pos, is); @@ -225,6 +214,7 @@ void UCI::loop(int argc, char* argv[]) { } while (token != "quit" && argc == 1); // Passed args have one-shot behaviour Threads.main()->wait_for_search_finished(); + delete uiThread; }