X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=ad7a8d133f95eb9e897e1da3a6eea2e4d78d8acb;hp=c9ecbf234fc16f993582e30bf1a9e62aac3ab1d8;hb=0436f01d05f05e2669cbb5b4bee752145b5b9991;hpb=fb50e16cdda68e05d08ed3992a04e5a396a461e3 diff --git a/src/uci.cpp b/src/uci.cpp index c9ecbf23..6e560572 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,308 +18,298 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include #include #include -#include "book.h" #include "evaluate.h" -#include "misc.h" -#include "move.h" #include "movegen.h" #include "position.h" -#include "san.h" #include "search.h" +#include "thread.h" +#include "timeman.h" +#include "tt.h" #include "uci.h" -#include "ucioption.h" +#include "syzygy/tbprobe.h" using namespace std; -//// -//// Local definitions: -//// +extern vector setup_bench(const Position&, istream&); namespace { - // FEN string for the initial position - const string StartPositionFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; - // UCIInputParser is a class for parsing UCI input. The class - // is actually a string stream built on a given input string. - typedef istringstream UCIInputParser; - // Local functions - bool handle_command(Position& pos, const string& command); - void set_option(UCIInputParser& uip); - void set_position(Position& pos, UCIInputParser& uip); - bool go(Position& pos, UCIInputParser& uip); - void perft(Position& pos, UCIInputParser& uip); -} + // position() is called when engine receives the "position" UCI command. + // The function sets up the position described in the given FEN string ("fen") + // or the starting position ("startpos") and then makes the moves given in the + // following move list ("moves"). + void position(Position& pos, istringstream& is, StateListPtr& states) { -//// -//// Functions -//// + Move m; + string token, fen; -/// uci_main_loop() is the only global function in this file. It is -/// called immediately after the program has finished initializing. -/// The program remains in this loop until it receives the "quit" UCI -/// command. It waits for a command from the user, and passes this -/// command to handle_command and also intercepts EOF from stdin, -/// by translating EOF to the "quit" command. This ensures that Stockfish -/// exits gracefully if the GUI dies unexpectedly. + is >> token; -void uci_main_loop() { + if (token == "startpos") + { + fen = StartFEN; + is >> token; // Consume "moves" token if any + } + else if (token == "fen") + while (is >> token && token != "moves") + fen += token + " "; + else + return; - Position pos(StartPositionFEN, 0); // The root position - string command; + states = StateListPtr(new std::deque(1)); // Drop old and create a new one + pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main()); - do { - // Wait for a command from stdin - if (!getline(cin, command)) - command = "quit"; + // Parse move list (if any) + while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) + { + states->emplace_back(); + pos.do_move(m, states->back()); + } + } - } while (handle_command(pos, command)); -} + // setoption() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). -//// -//// Local functions -//// + void setoption(istringstream& is) { -namespace { + string token, name, value; - // handle_command() takes a text string as input, uses a - // UCIInputParser object to parse this text string as a UCI command, - // and calls the appropriate functions. In addition to the UCI - // commands, the function also supports a few debug commands. + is >> token; // Consume "name" token - bool handle_command(Position& pos, const string& command) { + // Read option name (can contain spaces) + while (is >> token && token != "value") + name += (name.empty() ? "" : " ") + token; - UCIInputParser uip(command); - string token; + // Read option value (can contain spaces) + while (is >> token) + value += (value.empty() ? "" : " ") + token; - if (!(uip >> token)) // operator>>() skips any whitespace - return true; + if (Options.count(name)) + Options[name] = value; + else + sync_cout << "No such option: " << name << sync_endl; + } - if (token == "quit") - return false; - if (token == "go") - return go(pos, uip); + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, then starts + // the search. - if (token == "uci") - { - cout << "id name " << engine_name() - << "\nid author Tord Romstad, Marco Costalba, Joona Kiiski\n"; - print_uci_options(); - cout << "uciok" << endl; - } - else if (token == "ucinewgame") - { - set_option_value("New Game", "true"); - pos.from_fen(StartPositionFEN); - } - else if (token == "isready") - cout << "readyok" << endl; - else if (token == "position") - set_position(pos, uip); - else if (token == "setoption") - set_option(uip); - - // The remaining commands are for debugging purposes only. - // Perhaps they should be removed later in order to reduce the - // size of the program binary. - else if (token == "d") - pos.print(); - else if (token == "flip") - { - Position p(pos, pos.thread()); - pos.flipped_copy(p); - } - else if (token == "eval") - { - Value evalMargin; - cout << "Incremental mg: " << mg_value(pos.value()) - << "\nIncremental eg: " << eg_value(pos.value()) - << "\nFull eval: " << evaluate(pos, evalMargin) << endl; - } - else if (token == "key") - cout << "key: " << hex << pos.get_key() - << "\nmaterial key: " << pos.get_material_key() - << "\npawn key: " << pos.get_pawn_key() << endl; - else if (token == "perft") - perft(pos, uip); - else - cout << "Unknown command: " << command << endl; + void go(Position& pos, istringstream& is, StateListPtr& states) { - return true; + Search::LimitsType limits; + string token; + bool ponderMode = false; + + limits.startTime = now(); // As early as possible! + + while (is >> token) + if (token == "searchmoves") + while (is >> token) + limits.searchmoves.push_back(UCI::to_move(pos, token)); + + else if (token == "wtime") is >> limits.time[WHITE]; + else if (token == "btime") is >> limits.time[BLACK]; + else if (token == "winc") is >> limits.inc[WHITE]; + else if (token == "binc") is >> limits.inc[BLACK]; + else if (token == "movestogo") is >> limits.movestogo; + else if (token == "depth") is >> limits.depth; + else if (token == "nodes") is >> limits.nodes; + else if (token == "movetime") is >> limits.movetime; + else if (token == "mate") is >> limits.mate; + else if (token == "perft") is >> limits.perft; + else if (token == "infinite") limits.infinite = 1; + else if (token == "ponder") ponderMode = true; + + Threads.start_thinking(pos, states, limits, ponderMode); } - // set_position() is called when Stockfish receives the "position" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("position"), and is ready to read the second token ("startpos" - // or "fen", if the input is well-formed). + // bench() is called when engine receives the "bench" command. Firstly + // a list of UCI commands is setup according to bench parameters, then + // it is run one by one printing a summary at the end. - void set_position(Position& pos, UCIInputParser& uip) { + void bench(Position& pos, istream& args, StateListPtr& states) { string token; + uint64_t num, nodes = 0, cnt = 1; - if (!(uip >> token)) // operator>>() skips any whitespace - return; + vector list = setup_bench(pos, args); + num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0; }); - if (token == "startpos") - pos.from_fen(StartPositionFEN); - else if (token == "fen") - { - string fen; - while (uip >> token && token != "moves") - { - fen += token; - fen += ' '; - } - pos.from_fen(fen); - } + TimePoint elapsed = now(); - if (uip.good()) + for (const auto& cmd : list) { - if (token != "moves") - uip >> token; + istringstream is(cmd); + is >> skipws >> token; - if (token == "moves") + if (token == "go") { - Move move; - StateInfo st; - while (uip >> token) - { - move = move_from_string(pos, token); - pos.do_move(move, st); - if (pos.rule_50_counter() == 0) - pos.reset_game_ply(); - - pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50 - } - // Our StateInfo st is about going out of scope so copy - // its content inside pos before it disappears. - pos.detach(); + cerr << "\nPosition: " << cnt++ << '/' << num << endl; + go(pos, is, states); + Threads.main()->wait_for_search_finished(); + nodes += Threads.nodes_searched(); } + else if (token == "setoption") setoption(is); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while } + + elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero' + + dbg_print(); // Just before exiting + + cerr << "\n===========================" + << "\nTotal time (ms) : " << elapsed + << "\nNodes searched : " << nodes + << "\nNodes/second : " << 1000 * nodes / elapsed << endl; } +} // namespace - // set_option() is called when Stockfish receives the "setoption" UCI - // command. The input parameter is a UCIInputParser. It is assumed - // that this parser has consumed the first token of the UCI command - // ("setoption"), and is ready to read the second token ("name", if - // the input is well-formed). - void set_option(UCIInputParser& uip) { +/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate +/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the +/// GUI dies unexpectedly. When called with some command line arguments, e.g. to +/// run 'bench', once the command is executed the function returns immediately. +/// In addition to the UCI ones, also some additional debug commands are supported. - string token, name, value; +void UCI::loop(int argc, char* argv[]) { - if (!(uip >> token)) // operator>>() skips any whitespace - return; + Position pos; + string token, cmd; + StateListPtr states(new std::deque(1)); + auto uiThread = std::make_shared(0); - if (token != "name" || !(uip >> name)) - return; + pos.set(StartFEN, false, &states->back(), uiThread.get()); - while (uip >> token && token != "value") - name += (" " + token); + for (int i = 1; i < argc; ++i) + cmd += std::string(argv[i]) + " "; - if (token != "value" || !(uip >> value)) - { - set_option_value(name, "true"); - return; - } + do { + if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF + cmd = "quit"; + + istringstream is(cmd); + + token.clear(); // Avoid a stale if getline() returns empty or blank line + is >> skipws >> token; + + if ( token == "quit" + || token == "stop") + Threads.stop = true; + + // The GUI sends 'ponderhit' to tell us the user has played the expected move. + // So 'ponderhit' will be sent if we were told to ponder on the same move the + // user has played. We should continue searching but switch from pondering to + // normal search. + else if (token == "ponderhit") + Threads.main()->ponder = false; // Switch to normal search + + else if (token == "uci") + sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; + + else if (token == "setoption") setoption(is); + else if (token == "go") go(pos, is, states); + else if (token == "position") position(pos, is, states); + else if (token == "ucinewgame") Search::clear(); + else if (token == "isready") sync_cout << "readyok" << sync_endl; + + // Additional custom non-UCI commands, mainly for debugging + else if (token == "flip") pos.flip(); + else if (token == "bench") bench(pos, is, states); + else if (token == "d") sync_cout << pos << sync_endl; + else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; + else if (token == "compiler") sync_cout << compiler_info() << sync_endl; + else + sync_cout << "Unknown command: " << cmd << sync_endl; + + } while (token != "quit" && argc == 1); // Command line args are one-shot +} - while (uip >> token) - value += (" " + token); - set_option_value(name, value); - } +/// UCI::value() converts a Value to a string suitable for use with the UCI +/// protocol specification: +/// +/// cp The score from the engine's point of view in centipawns. +/// mate Mate in y moves, not plies. If the engine is getting mated +/// use negative values for y. +string UCI::value(Value v) { - // go() is called when Stockfish receives the "go" UCI command. The - // input parameter is a UCIInputParser. It is assumed that this - // parser has consumed the first token of the UCI command ("go"), - // and is ready to read the second token. The function sets the - // thinking time and other parameters from the input string, and - // calls think() (defined in search.cpp) with the appropriate - // parameters. Returns false if a quit command is received while - // thinking, returns true otherwise. + assert(-VALUE_INFINITE < v && v < VALUE_INFINITE); - bool go(Position& pos, UCIInputParser& uip) { + stringstream ss; - string token; + if (abs(v) < VALUE_MATE - MAX_PLY) + ss << "cp " << v * 100 / PawnValueEg; + else + ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2; - int time[2] = {0, 0}, inc[2] = {0, 0}; - int movesToGo = 0, depth = 0, nodes = 0, moveTime = 0; - bool infinite = false, ponder = false; - Move searchMoves[MOVES_MAX]; + return ss.str(); +} - searchMoves[0] = MOVE_NONE; - while (uip >> token) - { - if (token == "infinite") - infinite = true; - else if (token == "ponder") - ponder = true; - else if (token == "wtime") - uip >> time[0]; - else if (token == "btime") - uip >> time[1]; - else if (token == "winc") - uip >> inc[0]; - else if (token == "binc") - uip >> inc[1]; - else if (token == "movestogo") - uip >> movesToGo; - else if (token == "depth") - uip >> depth; - else if (token == "nodes") - uip >> nodes; - else if (token == "movetime") - uip >> moveTime; - else if (token == "searchmoves") - { - int numOfMoves = 0; - while (uip >> token) - searchMoves[numOfMoves++] = move_from_string(pos, token); +/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.) - searchMoves[numOfMoves] = MOVE_NONE; - } - } +std::string UCI::square(Square s) { + return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) }; +} - assert(pos.is_ok()); - return think(pos, infinite, ponder, time, inc, movesToGo, - depth, nodes, moveTime, searchMoves); - } +/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q). +/// The only special case is castling, where we print in the e1g1 notation in +/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all +/// castling moves are always encoded as 'king captures rook'. - void perft(Position& pos, UCIInputParser& uip) { +string UCI::move(Move m, bool chess960) { - string token; - int depth, tm, n; + Square from = from_sq(m); + Square to = to_sq(m); - if (!(uip >> depth)) - return; + if (m == MOVE_NONE) + return "(none)"; - tm = get_system_time(); + if (m == MOVE_NULL) + return "0000"; - n = perft(pos, depth * ONE_PLY); + if (type_of(m) == CASTLING && !chess960) + to = make_square(to > from ? FILE_G : FILE_C, rank_of(from)); - tm = get_system_time() - tm; - std::cout << "\nNodes " << n - << "\nTime (ms) " << tm - << "\nNodes/second " << int(n / (tm / 1000.0)) << std::endl; - } + string move = UCI::square(from) + UCI::square(to); + + if (type_of(m) == PROMOTION) + move += " pnbrqk"[promotion_type(m)]; + + return move; +} + + +/// UCI::to_move() converts a string representing a move in coordinate notation +/// (g1f3, a7a8q) to the corresponding legal Move, if any. + +Move UCI::to_move(const Position& pos, string& str) { + + if (str.length() == 5) // Junior could send promotion piece in uppercase + str[4] = char(tolower(str[4])); + + for (const auto& m : MoveList(pos)) + if (str == UCI::move(m, pos.is_chess960())) + return m; + + return MOVE_NONE; }