X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=b80390c9e61ca12ca178682968689e21054f09d6;hp=7c2bd1e5696cfccb68f2842700868fb52f8c1cbe;hb=55df3fa2d7631ed67e46f9433aa7f3a71c18e5e7;hpb=3d0d0237c52474fa7b5e4d9f52d985a69d87df2c diff --git a/src/uci.cpp b/src/uci.cpp index 7c2bd1e5..b80390c9 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -22,28 +22,29 @@ #include #include "evaluate.h" -#include "misc.h" +#include "notation.h" #include "position.h" #include "search.h" #include "thread.h" +#include "tt.h" #include "ucioption.h" using namespace std; +extern void benchmark(const Position& pos, istream& is); + namespace { // FEN string of the initial position, normal chess const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // Keep track of position keys along the setup moves (from start position to the - // position just before to start searching). This is needed by draw detection - // where, due to 50 moves rule, we need to check at most 100 plies back. - StateInfo StateRingBuf[102], *SetupState = StateRingBuf; + // position just before to start searching). Needed by repetition draw detection. + Search::StateStackPtr SetupStates; void set_option(istringstream& up); void set_position(Position& pos, istringstream& up); void go(Position& pos, istringstream& up); - void perft(Position& pos, istringstream& up); } @@ -52,14 +53,17 @@ namespace { /// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI /// commands, the function also supports a few debug commands. -void uci_loop() { +void UCI::loop(const string& args) { - Position pos(StartFEN, false, 0); // The root position + Position pos(StartFEN, false, Threads.main_thread()); // The root position string cmd, token; while (token != "quit") { - if (!getline(cin, cmd)) // Block here waiting for input + if (!args.empty()) + cmd = args; + + else if (!getline(cin, cmd)) // Block here waiting for input cmd = "quit"; istringstream is(cmd); @@ -69,9 +73,7 @@ void uci_loop() { if (token == "quit" || token == "stop") { Search::Signals.stop = true; - - if (token == "quit") // Cannot quit while threads are still running - Threads.wait_for_search_finished(); + Threads.wait_for_search_finished(); // Cannot quit while threads are running } else if (token == "ponderhit") @@ -82,54 +84,58 @@ void uci_loop() { Search::Limits.ponder = false; if (Search::Signals.stopOnPonderhit) + { Search::Signals.stop = true; + Threads.main_thread()->wake_up(); // Could be sleeping + } } - else if (token == "go") - go(pos, is); - - else if (token == "isready") - cout << "readyok" << endl; - - else if (token == "position") - set_position(pos, is); - - else if (token == "setoption") - set_option(is); - - else if (token == "perft") - perft(pos, is); - - else if (token == "d") - pos.print(); - - else if (token == "flip") - pos.flip_me(); + else if (token == "perft" && (is >> token)) // Read requested depth + { + stringstream ss; - else if (token == "eval") - cout << Eval::trace(pos) << endl; + ss << Options["Hash"] << " " + << Options["Threads"] << " " << token << " current perft"; - else if (token == "key") - cout << "key: " << hex << pos.key() - << "\nmaterial key: " << pos.material_key() - << "\npawn key: " << pos.pawn_key() << endl; + benchmark(pos, ss); + } - else if (token == "uci") - cout << "id name " << engine_info(true) - << "\n" << Options - << "\nuciok" << endl; + else if (token == "key") sync_cout << "position key: " << hex << pos.key() + << "\nmaterial key: " << pos.material_key() + << "\npawn key: " << pos.pawn_key() + << sync_endl; + + else if (token == "uci") sync_cout << "id name " << engine_info(true) + << "\n" << Options + << "\nuciok" << sync_endl; + + else if (token == "ucinewgame") TT.clear(); + else if (token == "go") go(pos, is); + else if (token == "position") set_position(pos, is); + else if (token == "setoption") set_option(is); + else if (token == "flip") pos.flip(); + else if (token == "bench") benchmark(pos, is); + else if (token == "d") sync_cout << pos.pretty() << sync_endl; + else if (token == "isready") sync_cout << "readyok" << sync_endl; + else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl; else - cout << "Unknown command: " << cmd << endl; + sync_cout << "Unknown command: " << cmd << sync_endl; + + if (!args.empty()) // Command line arguments have one-shot behaviour + { + Threads.wait_for_search_finished(); + break; + } } } namespace { - // set_position() is called when engine receives the "position" UCI - // command. The function sets up the position described in the given - // fen string ("fen") or the starting position ("startpos") and then - // makes the moves given in the following move list ("moves"). + // set_position() is called when engine receives the "position" UCI command. + // The function sets up the position described in the given fen string ("fen") + // or the starting position ("startpos") and then makes the moves given in the + // following move list ("moves"). void set_position(Position& pos, istringstream& is) { @@ -149,16 +155,14 @@ namespace { else return; - pos.from_fen(fen, Options["UCI_Chess960"]); + pos.set(fen, Options["UCI_Chess960"], Threads.main_thread()); + SetupStates = Search::StateStackPtr(new std::stack()); // Parse move list (if any) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) { - pos.do_move(m, *SetupState); - - // Increment pointer to StateRingBuf circular buffer - if (++SetupState - StateRingBuf >= 102) - SetupState = StateRingBuf; + SetupStates->push(StateInfo()); + pos.do_move(m, SetupStates->top()); } } @@ -183,74 +187,38 @@ namespace { if (Options.count(name)) Options[name] = value; else - cout << "No such option: " << name << endl; + sync_cout << "No such option: " << name << sync_endl; } // go() is called when engine receives the "go" UCI command. The function sets // the thinking time and other parameters from the input string, and then starts - // the main searching thread. + // the search. void go(Position& pos, istringstream& is) { - string token; Search::LimitsType limits; - std::set searchMoves; - int time[] = { 0, 0 }, inc[] = { 0, 0 }; + vector searchMoves; + string token; while (is >> token) { - if (token == "infinite") - limits.infinite = true; - else if (token == "ponder") - limits.ponder = true; - else if (token == "wtime") - is >> time[WHITE]; - else if (token == "btime") - is >> time[BLACK]; - else if (token == "winc") - is >> inc[WHITE]; - else if (token == "binc") - is >> inc[BLACK]; - else if (token == "movestogo") - is >> limits.movesToGo; - else if (token == "depth") - is >> limits.maxDepth; - else if (token == "nodes") - is >> limits.maxNodes; - else if (token == "movetime") - is >> limits.maxTime; - else if (token == "searchmoves") + if (token == "searchmoves") while (is >> token) - searchMoves.insert(move_from_uci(pos, token)); + searchMoves.push_back(move_from_uci(pos, token)); + + else if (token == "wtime") is >> limits.time[WHITE]; + else if (token == "btime") is >> limits.time[BLACK]; + else if (token == "winc") is >> limits.inc[WHITE]; + else if (token == "binc") is >> limits.inc[BLACK]; + else if (token == "movestogo") is >> limits.movestogo; + else if (token == "depth") is >> limits.depth; + else if (token == "nodes") is >> limits.nodes; + else if (token == "movetime") is >> limits.movetime; + else if (token == "infinite") limits.infinite = true; + else if (token == "ponder") limits.ponder = true; } - limits.time = time[pos.side_to_move()]; - limits.increment = inc[pos.side_to_move()]; - - Threads.start_searching(pos, limits, searchMoves); - } - - - // perft() is called when engine receives the "perft" command. The function - // calls perft() with the required search depth then prints counted leaf nodes - // and elapsed time. - - void perft(Position& pos, istringstream& is) { - - int depth; - - if (!(is >> depth)) - return; - - Time time = Time::current_time(); - - int64_t n = Search::perft(pos, depth * ONE_PLY); - - int e = time.elapsed(); - - std::cout << "\nNodes " << n - << "\nTime (ms) " << e - << "\nNodes/second " << int(n / (e / 1000.0)) << std::endl; + Threads.start_searching(pos, limits, searchMoves, SetupStates); } }