X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fuci.cpp;h=c6da2fc4851acee54e5b60f140cb054d3066e5f5;hp=72e3d0bd0cd4600f5c1694c884ff769b1a1d6a66;hb=c2fc80e5d16339266b5bf6687fa843ff65de3b3e;hpb=ffa75215cc06d105bc2b43ddb8ed5d4deccd8988 diff --git a/src/uci.cpp b/src/uci.cpp index 72e3d0bd..c6da2fc4 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,15 +17,12 @@ along with this program. If not, see . */ -#include #include #include #include -#include #include "evaluate.h" #include "misc.h" -#include "move.h" #include "position.h" #include "search.h" #include "thread.h" @@ -33,10 +30,12 @@ using namespace std; +extern void benchmark(istringstream& is); + namespace { - // FEN string for the initial position - const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; + // FEN string of the initial position, normal chess + const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; // Keep track of position keys along the setup moves (from start position to the // position just before to start searching). This is needed by draw detection @@ -51,47 +50,52 @@ namespace { /// Wait for a command from the user, parse this text string as an UCI command, -/// and calls the appropriate functions. Also intercepts EOF from stdin to -/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to -/// the UCI commands, the function also supports a few debug commands. +/// and call the appropriate functions. Also intercepts EOF from stdin to ensure +/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI +/// commands, the function also supports a few debug commands. -void uci_loop() { +void uci_loop(const string& args) { - Position pos(StarFEN, false, 0); // The root position + Position pos(StartFEN, false, Threads.main_thread()); // The root position string cmd, token; - bool quit = false; - while (!quit && getline(cin, cmd)) + while (token != "quit") { + if (!args.empty()) + cmd = args; + + else if (!getline(cin, cmd)) // Block here waiting for input + cmd = "quit"; + istringstream is(cmd); is >> skipws >> token; - if (cmd == "quit" || cmd == "stop") + if (token == "quit" || token == "stop") { - quit = (token == "quit"); Search::Signals.stop = true; - Threads[0].wake_up(); // In case is waiting for stop or ponderhit + Threads.wait_for_search_finished(); // Cannot quit while threads are running } - else if (cmd == "ponderhit") + else if (token == "ponderhit") { // The opponent has played the expected move. GUI sends "ponderhit" if // we were told to ponder on the same move the opponent has played. We // should continue searching but switching from pondering to normal search. - Search::Limits.ponder = false; // FIXME racing + Search::Limits.ponder = false; if (Search::Signals.stopOnPonderhit) + { Search::Signals.stop = true; - - Threads[0].wake_up(); // In case is waiting for stop or ponderhit + Threads.wait_for_search_finished(); // Wake up if is sleeping + } } else if (token == "go") go(pos, is); else if (token == "ucinewgame") - pos.from_fen(StarFEN, false); + { /* Avoid returning "Unknown command" */ } else if (token == "isready") cout << "readyok" << endl; @@ -109,26 +113,31 @@ void uci_loop() { pos.print(); else if (token == "flip") - pos.flip_me(); + pos.flip(); else if (token == "eval") - { - read_evaluation_uci_options(pos.side_to_move()); - cout << trace_evaluate(pos) << endl; - } + cout << Eval::trace(pos) << endl; + + else if (token == "bench") + benchmark(is); else if (token == "key") - cout << "key: " << hex << pos.get_key() - << "\nmaterial key: " << pos.get_material_key() - << "\npawn key: " << pos.get_pawn_key() << endl; + cout << "key: " << hex << pos.key() + << "\nmaterial key: " << pos.material_key() + << "\npawn key: " << pos.pawn_key() << endl; else if (token == "uci") - cout << "id name " << engine_name() - << "\nid author " << engine_authors() - << "\n" << Options.print_all() + cout << "id name " << engine_info(true) + << "\n" << Options << "\nuciok" << endl; else cout << "Unknown command: " << cmd << endl; + + if (!args.empty()) // Command line arguments have one-shot behaviour + { + Threads.wait_for_search_finished(); + break; + } } } @@ -149,7 +158,7 @@ namespace { if (token == "startpos") { - fen = StarFEN; + fen = StartFEN; is >> token; // Consume "moves" token if any } else if (token == "fen") @@ -158,7 +167,7 @@ namespace { else return; - pos.from_fen(fen, Options["UCI_Chess960"].value()); + pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread()); // Parse move list (if any) while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE) @@ -172,9 +181,8 @@ namespace { } - // set_option() is called when engine receives the "setoption" UCI - // command. The function updates the corresponding UCI option ("name") - // to the given value ("value"). + // set_option() is called when engine receives the "setoption" UCI command. The + // function updates the UCI option ("name") to the given value ("value"). void set_option(istringstream& is) { @@ -190,82 +198,73 @@ namespace { while (is >> token) value += string(" ", !value.empty()) + token; - if (Options.find(name) != Options.end()) - Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value" + if (Options.count(name)) + Options[name] = value; else cout << "No such option: " << name << endl; } - // go() is called when engine receives the "go" UCI command. The - // function sets the thinking time and other parameters from the input - // string, and then calls think(). Returns false if a quit command - // is received while thinking, true otherwise. + // go() is called when engine receives the "go" UCI command. The function sets + // the thinking time and other parameters from the input string, and then starts + // the search. void go(Position& pos, istringstream& is) { + Search::LimitsType limits; + vector searchMoves; string token; - int time[] = { 0, 0 }, inc[] = { 0, 0 }; - - memset(&Search::Limits, 0, sizeof(Search::Limits)); - Search::RootMoves.clear(); - Search::RootPosition = &pos; while (is >> token) { - if (token == "infinite") - Search::Limits.infinite = true; - else if (token == "ponder") - Search::Limits.ponder = true; - else if (token == "wtime") - is >> time[WHITE]; + if (token == "wtime") + is >> limits.time[WHITE]; else if (token == "btime") - is >> time[BLACK]; + is >> limits.time[BLACK]; else if (token == "winc") - is >> inc[WHITE]; + is >> limits.inc[WHITE]; else if (token == "binc") - is >> inc[BLACK]; + is >> limits.inc[BLACK]; else if (token == "movestogo") - is >> Search::Limits.movesToGo; + is >> limits.movestogo; else if (token == "depth") - is >> Search::Limits.maxDepth; + is >> limits.depth; else if (token == "nodes") - is >> Search::Limits.maxNodes; + is >> limits.nodes; else if (token == "movetime") - is >> Search::Limits.maxTime; + is >> limits.movetime; + else if (token == "infinite") + limits.infinite = true; + else if (token == "ponder") + limits.ponder = true; else if (token == "searchmoves") while (is >> token) - Search::RootMoves.push_back(move_from_uci(pos, token)); + searchMoves.push_back(move_from_uci(pos, token)); } - Search::RootMoves.push_back(MOVE_NONE); - Search::Limits.time = time[pos.side_to_move()]; - Search::Limits.increment = inc[pos.side_to_move()]; - - Threads.start_thinking(); + Threads.start_searching(pos, limits, searchMoves); } - // perft() is called when engine receives the "perft" command. - // The function calls perft() passing the required search depth - // then prints counted leaf nodes and elapsed time. + // perft() is called when engine receives the "perft" command. The function + // calls perft() with the required search depth then prints counted leaf nodes + // and elapsed time. void perft(Position& pos, istringstream& is) { - int depth, time; - int64_t n; + int depth; if (!(is >> depth)) return; - time = get_system_time(); + Time time = Time::current_time(); - n = Search::perft(pos, depth * ONE_PLY); + int64_t n = Search::perft(pos, depth * ONE_PLY); - time = get_system_time() - time; + int e = time.elapsed(); - std::cout << "\nNodes " << n - << "\nTime (ms) " << time - << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl; + cout << "\nNodes " << n + << "\nTime (ms) " << e + << "\nNodes/second " << int(n / (e / 1000.0)) << endl; } }