X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fucioption.cpp;h=487778e5ad590b007dde1156f9a95eef6c09b559;hp=49e8f228ee36ab039b73cc514b69533556a93685;hb=9ba7f701ead00fd4a59841d457d15a15d3b84378;hpb=ebb0f31928621115037779ba14311d1ec8b90542 diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 49e8f228..487778e5 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,347 +17,164 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include -#include -#include -#include +#include +#include #include -#include #include "misc.h" #include "thread.h" #include "ucioption.h" +using std::string; +using std::cout; +using std::endl; -//// -//// Variables -//// - -bool Chess960 = false; - - -//// -//// Local definitions -//// - -namespace { - - /// - /// Types - /// - - enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON }; - - typedef std::vector ComboValues; - - struct Option { - - std::string name, defaultValue, currentValue; - OptionType type; - int minValue, maxValue; - ComboValues comboValues; - size_t idx; - - Option(); - Option(const std::string& defaultValue, OptionType = STRING); - Option(bool defaultValue, OptionType = CHECK); - Option(int defaultValue, int minValue, int maxValue); - - bool operator<(const Option& o) { return this->idx < o.idx; } - }; - - typedef std::map Options; - - /// - /// Constants - /// - - // load_defaults populates the options map with the hard - // coded names and default values. - - void load_defaults(Options& o) { - - o["Use Search Log"] = Option(false); - o["Search Log Filename"] = Option("SearchLog.txt"); - o["Book File"] = Option("book.bin"); - o["Mobility (Middle Game)"] = Option(100, 0, 200); - o["Mobility (Endgame)"] = Option(100, 0, 200); - o["Pawn Structure (Middle Game)"] = Option(100, 0, 200); - o["Pawn Structure (Endgame)"] = Option(100, 0, 200); - o["Passed Pawns (Middle Game)"] = Option(100, 0, 200); - o["Passed Pawns (Endgame)"] = Option(100, 0, 200); - o["Space"] = Option(100, 0, 200); - o["Aggressiveness"] = Option(100, 0, 200); - o["Cowardice"] = Option(100, 0, 200); - o["King Safety Curve"] = Option("Quadratic", COMBO); - - o["King Safety Curve"].comboValues.push_back("Quadratic"); - o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/ - - o["King Safety Coefficient"] = Option(40, 1, 100); - o["King Safety X Intercept"] = Option(0, 0, 20); - o["King Safety Max Slope"] = Option(30, 10, 100); - o["King Safety Max Value"] = Option(500, 100, 1000); - o["Queen Contact Check Bonus"] = Option(3, 0, 8); - o["Queen Check Bonus"] = Option(2, 0, 4); - o["Rook Check Bonus"] = Option(1, 0, 4); - o["Bishop Check Bonus"] = Option(1, 0, 4); - o["Knight Check Bonus"] = Option(1, 0, 4); - o["Discovered Check Bonus"] = Option(3, 0, 8); - o["Mate Threat Bonus"] = Option(3, 0, 8); - o["Check Extension (PV nodes)"] = Option(2, 0, 2); - o["Check Extension (non-PV nodes)"] = Option(1, 0, 2); - o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2); - o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2); - o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2); - o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2); - o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2); - o["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2); - o["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2); - o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2); - o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2); - o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2); - o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100); - o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100); - o["Threat Depth"] = Option(5, 0, 100); - o["Selective Plies"] = Option(7, 0, 10); - o["Futility Pruning (Main Search)"] = Option(true); - o["Futility Pruning (Quiescence Search)"] = Option(true); - o["Futility Margin (Quiescence Search)"] = Option(50, 0, 1000); - o["Futility Margin Scale Factor (Main Search)"] = Option(100, 0, 1000); - o["Maximum Razoring Depth"] = Option(3, 0, 4); - o["Razoring Margin"] = Option(300, 150, 600); - o["LSN filtering"] = Option(true); - o["LSN Time Margin (sec)"] = Option(4, 1, 10); - o["LSN Value Margin"] = Option(200, 100, 600); - o["Randomness"] = Option(0, 0, 10); - o["Minimum Split Depth"] = Option(4, 4, 7); - o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8); - o["Threads"] = Option(1, 1, 8); - o["Hash"] = Option(32, 4, 4096); - o["Clear Hash"] = Option(false, BUTTON); - o["Ponder"] = Option(true); - o["OwnBook"] = Option(true); - o["MultiPV"] = Option(1, 1, 500); - o["UCI_ShowCurrLine"] = Option(false); - o["UCI_Chess960"] = Option(false); - - // Any option should know its name so to be easily printed - for (Options::iterator it = o.begin(); it != o.end(); ++it) - it->second.name = it->first; - } - - /// - /// Variables - /// - - Options options; - - // stringify converts a value of type T to a std::string - template - std::string stringify(const T& v) { - - std::ostringstream ss; - ss << v; - return ss.str(); - } - - // We want conversion from a bool value to be "true" or "false", - // not "1" or "0", so add a specialization for bool type. - template<> - std::string stringify(const bool& v) { - - return v ? "true" : "false"; - } - - // get_option_value implements the various get_option_value_ - // functions defined later, because only the option value - // type changes a template seems a proper solution. - - template - T get_option_value(const std::string& optionName) { - - T ret = T(); - if (options.find(optionName) == options.end()) - return ret; - - std::istringstream ss(options[optionName].currentValue); - ss >> ret; - return ret; - } - - // Unfortunatly we need a specialization to convert "false" and "true" - // to proper bool values. The culprit is that we use a non standard way - // to store a bool value in a string, in particular we use "false" and - // "true" instead of "0" and "1" due to how UCI protocol works. - - template<> - bool get_option_value(const std::string& optionName) { - - if (options.find(optionName) == options.end()) - return false; - - return options[optionName].currentValue == "true"; - } -} - -//// -//// Functions -//// - -/// init_uci_options() initializes the UCI options. Currently, the only -/// thing this function does is to initialize the default value of the -/// "Threads" parameter to the number of available CPU cores. - -void init_uci_options() { +OptionsMap Options; // Global object - load_defaults(options); - // Limit the default value of "Threads" to 7 even if we have 8 CPU cores. - // According to Ken Dail's tests, Glaurung plays much better with 7 than - // with 8 threads. This is weird, but it is probably difficult to find out - // why before I have a 8-core computer to experiment with myself. - assert(options.find("Threads") != options.end()); - assert(options.find("Minimum Split Depth") != options.end()); +// Our case insensitive less() function as required by UCI protocol +bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const { - options["Threads"].defaultValue = stringify(Min(cpu_count(), 7)); - options["Threads"].currentValue = stringify(Min(cpu_count(), 7)); + int c1, c2; + size_t i = 0; - // Increase the minimum split depth when the number of CPUs is big. - // It would probably be better to let this depend on the number of threads - // instead. - if (cpu_count() > 4) + while (i < s1.size() && i < s2.size()) { - options["Minimum Split Depth"].defaultValue = "6"; - options["Minimum Split Depth"].currentValue = "6"; - } -} - + c1 = tolower(s1[i]); + c2 = tolower(s2[i++]); -/// print_uci_options() prints all the UCI options to the standard output, -/// in the format defined by the UCI protocol. - -void print_uci_options() { - - static const char optionTypeName[][16] = { - "spin", "combo", "check", "string", "button" - }; - - // Build up a vector out of the options map and sort it according to idx - // field, that is the chronological insertion order in options map. - std::vector