X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fucioption.cpp;h=dc1effa856f50c2d29de6c9dd3040913b68ee9f7;hp=2185edf07c881ab6fe694fa6d2cfc5a44f6f9742;hb=27393ebae2e689c86f77777d3ba9aae39b9c89b8;hpb=403db5a6e9f004e39773dbc6cea9d1a99c81a233 diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 2185edf0..dc1effa8 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -106,8 +106,8 @@ namespace { o["Mate Threat Bonus"] = Option(3, 0, 8); o["Check Extension (PV nodes)"] = Option(2, 0, 2); o["Check Extension (non-PV nodes)"] = Option(1, 0, 2); - o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2); - o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2); + o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2); + o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2); o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2); o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2); o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2); @@ -116,14 +116,12 @@ namespace { o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2); o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2); o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2); - o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100); - o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100); o["Threat Depth"] = Option(5, 0, 100); o["Randomness"] = Option(0, 0, 10); o["Minimum Split Depth"] = Option(4, 4, 7); o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8); - o["Threads"] = Option(1, 1, 8); - o["Hash"] = Option(32, 4, 4096); + o["Threads"] = Option(1, 1, THREAD_MAX); + o["Hash"] = Option(32, 4, 2048); o["Clear Hash"] = Option(false, BUTTON); o["New Game"] = Option(false, BUTTON); o["Ponder"] = Option(true); @@ -196,15 +194,18 @@ void init_uci_options() { load_defaults(options); - // Limit the default value of "Threads" to 7 even if we have 8 CPU cores. - // According to Ken Dail's tests, Glaurung plays much better with 7 than - // with 8 threads. This is weird, but it is probably difficult to find out - // why before I have a 8-core computer to experiment with myself. + // Set optimal value for parameter "Minimum Split Depth" + // according to number of available cores. assert(options.find("Threads") != options.end()); assert(options.find("Minimum Split Depth") != options.end()); - options["Threads"].defaultValue = stringify(Min(cpu_count(), 7)); - options["Threads"].currentValue = stringify(Min(cpu_count(), 7)); + Option& thr = options["Threads"]; + Option& msd = options["Minimum Split Depth"]; + + thr.defaultValue = thr.currentValue = stringify(cpu_count()); + + if (cpu_count() >= 8) + msd.defaultValue = msd.currentValue = stringify(7); } @@ -315,7 +316,7 @@ void push_button(const string& buttonName) { bool button_was_pressed(const string& buttonName) { if (!get_option_value(buttonName)) - return false; + return false; set_option_value(buttonName, "false"); return true;