X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fucioption.cpp;h=eae549ad63f413b077ea9d6828cf6887ea86be54;hp=760d7df21561868a393f7ea4110ea309cda26040;hb=be2925b3c5ef79685f9290414a96efab18bf3a8a;hpb=c28b9ef182b4a0c3d0483654ebc2b2aca4fc731c diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 760d7df2..eae549ad 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -17,6 +17,7 @@ along with this program. If not, see . */ +#include #include #include @@ -28,9 +29,28 @@ using std::string; using std::cout; using std::endl; -OptionsMap Options; +OptionsMap Options; // Global object -// stringify() converts a value of type T to a std::string + +// Our case insensitive less() function as required by UCI protocol +bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const { + + int c1, c2; + size_t i = 0; + + while (i < s1.size() && i < s2.size()) + { + c1 = tolower(s1[i]); + c2 = tolower(s2[i++]); + + if (c1 != c2) + return c1 < c2; + } + return s1.size() < s2.size(); +} + + +// stringify() converts a numeric value of type T to a std::string template static string stringify(const T& v) { @@ -40,57 +60,45 @@ static string stringify(const T& v) { } -/// init_uci_options() initializes the UCI options to their hard coded default +/// OptionsMap c'tor initializes the UCI options to their hard coded default /// values and initializes the default value of "Threads" and "Minimum Split Depth" /// parameters according to the number of CPU cores. -void init_uci_options() { - - Options["Use Search Log"] = Option(false); - Options["Search Log Filename"] = Option("SearchLog.txt"); - Options["Book File"] = Option("book.bin"); - Options["Best Book Move"] = Option(false); - Options["Mobility (Middle Game)"] = Option(100, 0, 200); - Options["Mobility (Endgame)"] = Option(100, 0, 200); - Options["Pawn Structure (Middle Game)"] = Option(100, 0, 200); - Options["Pawn Structure (Endgame)"] = Option(100, 0, 200); - Options["Passed Pawns (Middle Game)"] = Option(100, 0, 200); - Options["Passed Pawns (Endgame)"] = Option(100, 0, 200); - Options["Space"] = Option(100, 0, 200); - Options["Aggressiveness"] = Option(100, 0, 200); - Options["Cowardice"] = Option(100, 0, 200); - Options["Check Extension (PV nodes)"] = Option(2, 0, 2); - Options["Check Extension (non-PV nodes)"] = Option(1, 0, 2); - Options["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2); - Options["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2); - Options["Mate Threat Extension (PV nodes)"] = Option(2, 0, 2); - Options["Mate Threat Extension (non-PV nodes)"] = Option(2, 0, 2); - Options["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2); - Options["Pawn Push to 7th Extension (non-PV nodes)"] = Option(1, 0, 2); - Options["Passed Pawn Extension (PV nodes)"] = Option(1, 0, 2); - Options["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2); - Options["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2); - Options["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2); - Options["Minimum Split Depth"] = Option(4, 4, 7); - Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8); - Options["Threads"] = Option(1, 1, MAX_THREADS); - Options["Use Sleeping Master"] = Option(false); - Options["Hash"] = Option(32, 4, 8192); - Options["Clear Hash"] = Option(false, "button"); - Options["New Game"] = Option(false, "button"); - Options["Ponder"] = Option(true); - Options["OwnBook"] = Option(true); - Options["MultiPV"] = Option(1, 1, 500); - Options["Emergency Move Horizon"] = Option(40, 0, 50); - Options["Emergency Base Time"] = Option(200, 0, 60000); - Options["Emergency Move Time"] = Option(70, 0, 5000); - Options["Minimum Thinking Time"] = Option(20, 0, 5000); - Options["UCI_Chess960"] = Option(false); // Just a dummy but needed by GUIs - Options["UCI_AnalyseMode"] = Option(false); +OptionsMap::OptionsMap() { + + OptionsMap& o = *this; + + o["Use Search Log"] = UCIOption(false); + o["Search Log Filename"] = UCIOption("SearchLog.txt"); + o["Book File"] = UCIOption("book.bin"); + o["Best Book Move"] = UCIOption(false); + o["Mobility (Middle Game)"] = UCIOption(100, 0, 200); + o["Mobility (Endgame)"] = UCIOption(100, 0, 200); + o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200); + o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200); + o["Space"] = UCIOption(100, 0, 200); + o["Aggressiveness"] = UCIOption(100, 0, 200); + o["Cowardice"] = UCIOption(100, 0, 200); + o["Minimum Split Depth"] = UCIOption(4, 4, 7); + o["Maximum Number of Threads per Split Point"] = UCIOption(5, 4, 8); + o["Threads"] = UCIOption(1, 1, MAX_THREADS); + o["Use Sleeping Threads"] = UCIOption(true); + o["Hash"] = UCIOption(32, 4, 8192); + o["Clear Hash"] = UCIOption(false, "button"); + o["Ponder"] = UCIOption(true); + o["OwnBook"] = UCIOption(true); + o["MultiPV"] = UCIOption(1, 1, 500); + o["Skill Level"] = UCIOption(20, 0, 20); + o["Emergency Move Horizon"] = UCIOption(40, 0, 50); + o["Emergency Base Time"] = UCIOption(200, 0, 30000); + o["Emergency Move Time"] = UCIOption(70, 0, 5000); + o["Minimum Thinking Time"] = UCIOption(20, 0, 5000); + o["UCI_Chess960"] = UCIOption(false); + o["UCI_AnalyseMode"] = UCIOption(false); // Set some SMP parameters accordingly to the detected CPU count - Option& thr = Options["Threads"]; - Option& msd = Options["Minimum Split Depth"]; + UCIOption& thr = o["Threads"]; + UCIOption& msd = o["Minimum Split Depth"]; thr.defaultValue = thr.currentValue = stringify(cpu_count()); @@ -99,69 +107,56 @@ void init_uci_options() { } -/// print_uci_options() prints all the UCI options to the standard output, -/// in chronological insertion order (the idx field) and in the format -/// defined by the UCI protocol. +/// OptionsMap::print_all() returns a string with all the UCI options in chronological +/// insertion order (the idx field) and in the format defined by the UCI protocol. + +string OptionsMap::print_all() const { -void print_uci_options() { + std::stringstream s; - for (size_t i = 0; i <= Options.size(); i++) - for (OptionsMap::const_iterator it = Options.begin(); it != Options.end(); ++it) + for (size_t i = 0; i <= size(); i++) + for (OptionsMap::const_iterator it = begin(); it != end(); ++it) if (it->second.idx == i) { - const Option& o = it->second; - cout << "\noption name " << it->first << " type " << o.type; - - if (o.type == "check") - cout << " default " << (o.defaultValue == "1" ? "true" : "false"); - else if (o.type == "string") - cout << " default " << o.defaultValue; - else if (o.type == "spin") - { - cout << " default " << o.defaultValue - << " min " << o.minValue << " max " << o.maxValue; - } - else if (o.type != "button") - assert(false); + const UCIOption& o = it->second; + s << "\noption name " << it->first << " type " << o.type; + + if (o.type != "button") + s << " default " << o.defaultValue; + + if (o.type == "spin") + s << " min " << o.minValue << " max " << o.maxValue; break; } - cout << endl; + return s.str(); } -// Option class c'tors +/// Option class c'tors -Option::Option(): type("UNDEFINED") {} - -Option::Option(const char* def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0) +UCIOption::UCIOption(const char* def) : type("string"), minValue(0), maxValue(0), idx(Options.size()) { defaultValue = currentValue = def; } -Option::Option(bool def, string t) : type(t), idx(Options.size()), minValue(0), maxValue(0) -{ defaultValue = currentValue = (def ? "1" : "0"); } +UCIOption::UCIOption(bool def, string t) : type(t), minValue(0), maxValue(0), idx(Options.size()) +{ defaultValue = currentValue = (def ? "true" : "false"); } -Option::Option(int def, int minv, int maxv) : type("spin"), idx(Options.size()), minValue(minv), maxValue(maxv) +UCIOption::UCIOption(int def, int minv, int maxv) : type("spin"), minValue(minv), maxValue(maxv), idx(Options.size()) { defaultValue = currentValue = stringify(def); } -// set_value() updates currentValue of the Option object to the passed value +/// set_value() updates currentValue of the Option object. Normally it's up to +/// the GUI to check for option's limits, but we could receive the new value +/// directly from the user by teminal window. So let's check the bounds anyway. -void Option::set_value(const string& value) { +void UCIOption::set_value(const string& v) { - assert(type != "UNDEFINED"); + assert(!type.empty()); - // UCI protocol uses "true" and "false" instead of "1" and "0", so convert - // value according to standard C++ convention before to store it. - string v(value); - if (v == "true") - v = "1"; - else if (v == "false") - v = "0"; + if (v.empty()) + return; - // Normally it's up to the GUI to check for option's limits, - // but we could receive the new value directly from the user - // by teminal window. So let's check the bounds anyway. - if (type == "check" && v != "0" && v != "1") + if ((type == "check" || type == "button") != (v == "true" || v == "false")) return; if (type == "spin") @@ -170,5 +165,6 @@ void Option::set_value(const string& value) { if (val < minValue || val > maxValue) return; } + currentValue = v; }