X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fucioption.cpp;h=fe98457546ec1e39df58a38b066d77992d97b04a;hp=3ee823e57d38cb7d9bfe9af2736b7e352696c6bf;hb=8008f784150d040497ac8bd5a5153d90ea0dbde6;hpb=5c8f571459fd4812543ead27d3644dcf46a5682d diff --git a/src/ucioption.cpp b/src/ucioption.cpp index 3ee823e5..fe984575 100644 --- a/src/ucioption.cpp +++ b/src/ucioption.cpp @@ -116,8 +116,6 @@ namespace { o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2); o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2); o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2); - o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100); - o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100); o["Threat Depth"] = Option(5, 0, 100); o["Randomness"] = Option(0, 0, 10); o["Minimum Split Depth"] = Option(4, 4, 7); @@ -196,15 +194,18 @@ void init_uci_options() { load_defaults(options); - // Limit the default value of "Threads" to 7 even if we have 8 CPU cores. - // According to Ken Dail's tests, Glaurung plays much better with 7 than - // with 8 threads. This is weird, but it is probably difficult to find out - // why before I have a 8-core computer to experiment with myself. + // Set optimal value for parameter "Minimum Split Depth" + // according to number of available cores. assert(options.find("Threads") != options.end()); assert(options.find("Minimum Split Depth") != options.end()); - options["Threads"].defaultValue = stringify(Min(cpu_count(), 7)); - options["Threads"].currentValue = stringify(Min(cpu_count(), 7)); + Option& thr = options["Threads"]; + Option& msd = options["Minimum Split Depth"]; + + thr.defaultValue = thr.currentValue = stringify(cpu_count()); + + if (cpu_count() >= 8) + msd.defaultValue = msd.currentValue = stringify(7); } @@ -292,10 +293,28 @@ void set_option_value(const string& name, const string& value) { else if (v == "false") v = "0"; - if (options.find(name) != options.end()) - options[name].currentValue = v; - else + if (options.find(name) == options.end()) + { std::cout << "No such option: " << name << std::endl; + return; + } + + // Normally it's up to the GUI to check for option's limits, + // but we could receive the new value directly from the user + // by teminal window. So let's check the bounds anyway. + Option& opt = options[name]; + + if (opt.type == CHECK && v != "0" && v != "1") + return; + + else if (opt.type == SPIN) + { + int val = atoi(v.c_str()); + if (val < opt.minValue || val > opt.maxValue) + return; + } + + opt.currentValue = v; }