X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=364844555abead4ca5b79d62a819f024c6cad5a8;hp=4f19cdaa554b64f29a2d9c820dd1e2c77012f632;hb=a1b8c8109b464abd9d026b1ef740f1bace814b29;hpb=12aeac5e148ff842ed80a62db6c7a6c6c99a92ed diff --git a/src/value.h b/src/value.h index 4f19cdaa..36484455 100644 --- a/src/value.h +++ b/src/value.h @@ -52,13 +52,26 @@ enum Value { }; -/// Score struct keeps a midgame and an endgame value in a single -/// ScoreValue 64 bit union. - -enum Score {}; - +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. + +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; + +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } + +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }