X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=364844555abead4ca5b79d62a819f024c6cad5a8;hp=65c0b742c78701aaa86e3f333ac35c4d7c5173be;hb=1062459029ff2ae5a717106a8634c8a1ffc15671;hpb=fea46a8212eed67c9f5c312c8d29435c00e24050 diff --git a/src/value.h b/src/value.h index 65c0b742..36484455 100644 --- a/src/value.h +++ b/src/value.h @@ -52,39 +52,43 @@ enum Value { }; -/// Score struct keeps a midgame and an endgame value in a single -/// ScoreValue 64 bit union. +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. -typedef int score_t; +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; -struct Score { +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } - Score() {} - Score(score_t mg, score_t eg) { mgv = mg; egv = eg; } +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif - Score& operator+=(const Score& s) { mgv += s.mg(); egv += s.eg(); return *this; } - Score& operator-=(const Score& s) { mgv -= s.mg(); egv -= s.eg(); return *this; } - Score operator+(const Score& s) { return Score(mg() + s.mg(), eg() + s.eg()); } - Score operator-(const Score& s) { return Score(mg() - s.mg(), eg() - s.eg()); } +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } - bool operator==(const Score& s) { return mgv == s.mg() && egv == s.eg(); } - bool operator!=(const Score& s) { return !(*this == s); } +inline Score operator-(Score s) { return Score(-int(s)); } +inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); } +inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } +inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } +inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } +inline Score operator*(int i, Score s) { return Score(i * int(s)); } - Value mg() const { return Value(mgv); } - Value eg() const { return Value(egv); } +// Division must be handled separately for each term +inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } -private: - score_t mgv; - score_t egv; -}; - -inline Score operator*(Score s1, Score s2) { return Score(s1.mg() * s2.mg(), s1.eg() * s2.eg()); } -inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); } -inline Score operator*(Score s, int i) { return Score(s.mg() * i, s.eg() * i); } -inline Score operator/(Score s, int i) { return Score(s.mg() / i, s.eg() / i); } -inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); } +// Only declared but not defined. We don't want to multiply two scores due to +// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); -extern std::ostream& operator<<(std::ostream& os, Score s); //// //// Constants and variables @@ -131,7 +135,7 @@ const Value PieceValueEndgame[17] = { /// Bonus for having the side to move (modified by Joona Kiiski) -const Score TempoValue = Score(48, 22); +const Score TempoValue = make_score(48, 22); ////