X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=3af00d8ece9fa2d34064ef396a27b2f701d40acc;hp=a3ddc00048408ff927d214169965b76f922c6b2d;hb=18cd83a38042a3993678e88bc8163ceb1cbd62b4;hpb=3ed603cd64624d27de3f3f6e8f4e5dfccaaed420 diff --git a/src/value.h b/src/value.h index a3ddc000..3af00d8e 100644 --- a/src/value.h +++ b/src/value.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -36,7 +36,10 @@ enum ValueType { VALUE_TYPE_NONE = 0, VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound - VALUE_TYPE_EXACT = 3 // Exact score + VALUE_TYPE_EXACT = 3, // Exact score + VALUE_TYPE_EVAL = 4, // Evaluation cache + VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound + VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound }; @@ -61,16 +64,16 @@ enum Value { /// /// Values modified by Joona Kiiski -const Value PawnValueMidgame = Value(0x0CC); -const Value PawnValueEndgame = Value(0x101); -const Value KnightValueMidgame = Value(0x332); +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x345); -const Value BishopValueEndgame = Value(0x356); -const Value RookValueMidgame = Value(0x4F8); -const Value RookValueEndgame = Value(0x500); -const Value QueenValueMidgame = Value(0x9D5); -const Value QueenValueEndgame = Value(0x9FB); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); const Value PieceValueMidgame[17] = { Value(0), @@ -92,10 +95,10 @@ const Value PieceValueEndgame[17] = { Value(0), Value(0), Value(0) }; -/// Bonus for having the side to move +/// Bonus for having the side to move (modified by Joona Kiiski) const Value TempoValueMidgame = Value(48); -const Value TempoValueEndgame = Value(21); +const Value TempoValueEndgame = Value(22); ////