X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=4b62027267847592c63ef4a50895dc5b292625e4;hp=d54f81961174472cc7d8fde5b624ef18d3b9abde;hb=06a350f1aee97f05c3416853fb54385b23030ebc;hpb=ba07b95ee09896a5835d44f2086b92dde2091b3d diff --git a/src/value.h b/src/value.h index d54f8196..4b620272 100644 --- a/src/value.h +++ b/src/value.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -33,13 +33,16 @@ //// enum ValueType { - VALUE_TYPE_NONE = 0, + VALUE_TYPE_NONE = 0, VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound VALUE_TYPE_EXACT = 3, // Exact score - VALUE_TYPE_EVAL = 4, // Evaluation cache - VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound - VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound + VALUE_TYPE_EVAL = 4, // Static evaluation value + VALUE_TYPE_NULL = 8, // Null search value + + VALUE_TYPE_EV_UP = VALUE_TYPE_EVAL | VALUE_TYPE_UPPER, + VALUE_TYPE_EV_LO = VALUE_TYPE_EVAL | VALUE_TYPE_LOWER, + VALUE_TYPE_NS_LO = VALUE_TYPE_NULL | VALUE_TYPE_LOWER, }; @@ -48,7 +51,8 @@ enum Value { VALUE_KNOWN_WIN = 15000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, - VALUE_NONE = 30002 + VALUE_NONE = 30002, + VALUE_ENSURE_SIGNED = -1 }; @@ -56,10 +60,22 @@ enum Value { /// integer (enum), first LSB 16 bits are used to store endgame /// value, while upper bits are used for midgame value. -enum Score {}; +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; + +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }