X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=58fe3b6c1ae054190d6085ddd782ef1e04cdc213;hp=03ae24b7832770fa19128c5dc8e609bd230ec2d9;hb=cf9bf4e58fba6f478f3263412d224a4499f3fad6;hpb=ef6fca98a0b70b82ba701e6969a80cd9daf78705 diff --git a/src/value.h b/src/value.h index 03ae24b7..58fe3b6c 100644 --- a/src/value.h +++ b/src/value.h @@ -48,17 +48,31 @@ enum Value { VALUE_KNOWN_WIN = 15000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, - VALUE_NONE = 30002 + VALUE_NONE = 30002, + VALUE_ENSURE_SIGNED = -1 }; -/// Score struct keeps a midgame and an endgame value in a single -/// ScoreValue 64 bit union. +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. -enum Score; +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } + +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } @@ -68,20 +82,14 @@ inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } inline Score operator*(int i, Score s) { return Score(i * int(s)); } -inline Score operator/(Score s, int i) { return Score(int(s) / i); } + +// Division must be handled separately for each term +inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } // Only declared but not defined. We don't want to multiply two scores due to // a very high risk of overflow. So user should explicitly convert to integer. inline Score operator*(Score s1, Score s2); -// Following are only declared to prevent erroneus instantations -inline Score operator*(Score s, int i); -inline Score operator/(Score s1, Score s2); -inline Score operator+(Score s, int i); -inline Score operator+(int i, Score s); -inline Score operator-(Score s, int i); -inline Score operator-(int i, Score s); - //// //// Constants and variables