X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=58fe3b6c1ae054190d6085ddd782ef1e04cdc213;hp=fec6516a4c8c4014427afeeb3cf22d6b9941d865;hb=cf9bf4e58fba6f478f3263412d224a4499f3fad6;hpb=0973cc2ef63060294f790803e0525b66ee91dfee diff --git a/src/value.h b/src/value.h index fec6516a..58fe3b6c 100644 --- a/src/value.h +++ b/src/value.h @@ -48,7 +48,8 @@ enum Value { VALUE_KNOWN_WIN = 15000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, - VALUE_NONE = 30002 + VALUE_NONE = 30002, + VALUE_ENSURE_SIGNED = -1 }; @@ -56,10 +57,22 @@ enum Value { /// integer (enum), first LSB 16 bits are used to store endgame /// value, while upper bits are used for midgame value. -enum Score { ENSURE_32_BIT_SIZE = 1 << 31 }; +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } + +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }