X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=788fb3a88445e578039fd811486ab11a499525c1;hp=65c0b742c78701aaa86e3f333ac35c4d7c5173be;hb=bc0c1c8d7b1ef10bb917f3da8b5ba272ee6401fc;hpb=fea46a8212eed67c9f5c312c8d29435c00e24050 diff --git a/src/value.h b/src/value.h index 65c0b742..788fb3a8 100644 --- a/src/value.h +++ b/src/value.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -33,13 +33,10 @@ //// enum ValueType { - VALUE_TYPE_NONE = 0, + VALUE_TYPE_NONE = 0, VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound - VALUE_TYPE_EXACT = 3, // Exact score - VALUE_TYPE_EVAL = 4, // Evaluation cache - VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound - VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound + VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER }; @@ -48,43 +45,48 @@ enum Value { VALUE_KNOWN_WIN = 15000, VALUE_MATE = 30000, VALUE_INFINITE = 30001, - VALUE_NONE = 30002 + VALUE_NONE = 30002, + VALUE_ENSURE_SIGNED = -1 }; -/// Score struct keeps a midgame and an endgame value in a single -/// ScoreValue 64 bit union. +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. -typedef int score_t; +// Compiler is free to choose the enum type as long as can keep +// its data, so ensure Score to be an integer type. +enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; -struct Score { +// Extracting the _signed_ lower and upper 16 bits it not so trivial +// because according to the standard a simple cast to short is +// implementation defined and so is a right shift of a signed integer. +inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } - Score() {} - Score(score_t mg, score_t eg) { mgv = mg; egv = eg; } +// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in +// this case, although not 100% standard compliant it seems to work for Intel and MSVC. +#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +#else +inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } +#endif - Score& operator+=(const Score& s) { mgv += s.mg(); egv += s.eg(); return *this; } - Score& operator-=(const Score& s) { mgv -= s.mg(); egv -= s.eg(); return *this; } - Score operator+(const Score& s) { return Score(mg() + s.mg(), eg() + s.eg()); } - Score operator-(const Score& s) { return Score(mg() - s.mg(), eg() - s.eg()); } +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } - bool operator==(const Score& s) { return mgv == s.mg() && egv == s.eg(); } - bool operator!=(const Score& s) { return !(*this == s); } +inline Score operator-(Score s) { return Score(-int(s)); } +inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); } +inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } +inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } +inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } +inline Score operator*(int i, Score s) { return Score(i * int(s)); } - Value mg() const { return Value(mgv); } - Value eg() const { return Value(egv); } +// Division must be handled separately for each term +inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } -private: - score_t mgv; - score_t egv; -}; - -inline Score operator*(Score s1, Score s2) { return Score(s1.mg() * s2.mg(), s1.eg() * s2.eg()); } -inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); } -inline Score operator*(Score s, int i) { return Score(s.mg() * i, s.eg() * i); } -inline Score operator/(Score s, int i) { return Score(s.mg() / i, s.eg() / i); } -inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); } +// Only declared but not defined. We don't want to multiply two scores due to +// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); -extern std::ostream& operator<<(std::ostream& os, Score s); //// //// Constants and variables @@ -131,7 +133,7 @@ const Value PieceValueEndgame[17] = { /// Bonus for having the side to move (modified by Joona Kiiski) -const Score TempoValue = Score(48, 22); +const Score TempoValue = make_score(48, 22); //// @@ -188,16 +190,4 @@ inline Value piece_value_endgame(Piece p) { return PieceValueEndgame[p]; } - -//// -//// Prototypes -//// - -extern Value value_to_tt(Value v, int ply); -extern Value value_from_tt(Value v, int ply); -extern int value_to_centipawns(Value v); -extern Value value_from_centipawns(int cp); -extern const std::string value_to_string(Value v); - - #endif // !defined(VALUE_H_INCLUDED)