X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=923a55e83f5b3f6b5e057fa89c6258ede5b14bf1;hp=788fb3a88445e578039fd811486ab11a499525c1;hb=6080fecf9cba9ac063f8f07bd25004c14016bd33;hpb=bc0c1c8d7b1ef10bb917f3da8b5ba272ee6401fc diff --git a/src/value.h b/src/value.h index 788fb3a8..923a55e8 100644 --- a/src/value.h +++ b/src/value.h @@ -21,13 +21,6 @@ #if !defined(VALUE_H_INCLUDED) #define VALUE_H_INCLUDED -//// -//// Includes -//// - -#include "piece.h" - - //// //// Types //// @@ -41,14 +34,25 @@ enum ValueType { enum Value { - VALUE_DRAW = 0, + VALUE_ZERO = 0, + VALUE_DRAW = 0, VALUE_KNOWN_WIN = 15000, - VALUE_MATE = 30000, - VALUE_INFINITE = 30001, - VALUE_NONE = 30002, + VALUE_MATE = 30000, + VALUE_INFINITE = 30001, + VALUE_NONE = 30002, VALUE_ENSURE_SIGNED = -1 }; +ENABLE_OPERATORS_ON(Value); + + +enum ScaleFactor { + SCALE_FACTOR_ZERO = 0, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 +}; + /// Score enum keeps a midgame and an endgame value in a single /// integer (enum), first LSB 16 bits are used to store endgame @@ -56,7 +60,14 @@ enum Value { // Compiler is free to choose the enum type as long as can keep // its data, so ensure Score to be an integer type. -enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; +enum Score { + SCORE_ZERO = 0, + SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16), + SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16) +}; + +ENABLE_OPERATORS_ON(Score); + // Extracting the _signed_ lower and upper 16 bits it not so trivial // because according to the standard a simple cast to short is @@ -73,13 +84,6 @@ inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (in inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } -inline Score operator-(Score s) { return Score(-int(s)); } -inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); } -inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } -inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } -inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } -inline Score operator*(int i, Score s) { return Score(i * int(s)); } - // Division must be handled separately for each term inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } @@ -88,106 +92,20 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v inline Score operator*(Score s1, Score s2); -//// -//// Constants and variables -//// - -/// Piece values, middle game and endgame - -/// Important: If the material values are changed, one must also -/// adjust the piece square tables, and the method game_phase() in the -/// Position class! -/// -/// Values modified by Joona Kiiski - -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); - -const Value PieceValueMidgame[17] = { - Value(0), - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - Value(0), Value(0), Value(0), - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - Value(0), Value(0), Value(0) -}; - -const Value PieceValueEndgame[17] = { - Value(0), - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - Value(0), Value(0), Value(0), - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - Value(0), Value(0), Value(0) -}; - -/// Bonus for having the side to move (modified by Joona Kiiski) - -const Score TempoValue = make_score(48, 22); - - //// //// Inline functions //// inline Value operator+ (Value v, int i) { return Value(int(v) + i); } -inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); } -inline void operator+= (Value &v1, Value v2) { - v1 = Value(int(v1) + int(v2)); -} inline Value operator- (Value v, int i) { return Value(int(v) - i); } -inline Value operator- (Value v) { return Value(-int(v)); } -inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); } -inline void operator-= (Value &v1, Value v2) { - v1 = Value(int(v1) - int(v2)); -} -inline Value operator* (Value v, int i) { return Value(int(v) * i); } -inline void operator*= (Value &v, int i) { v = Value(int(v) * i); } -inline Value operator* (int i, Value v) { return Value(int(v) * i); } -inline Value operator/ (Value v, int i) { return Value(int(v) / i); } -inline void operator/= (Value &v, int i) { v = Value(int(v) / i); } inline Value value_mate_in(int ply) { - return Value(VALUE_MATE - Value(ply)); + return VALUE_MATE - ply; } inline Value value_mated_in(int ply) { - return Value(-VALUE_MATE + Value(ply)); -} - -inline bool is_upper_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_UPPER)) != 0; -} - -inline bool is_lower_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_LOWER)) != 0; -} - -inline Value piece_value_midgame(PieceType pt) { - return PieceValueMidgame[pt]; -} - -inline Value piece_value_endgame(PieceType pt) { - return PieceValueEndgame[pt]; -} - -inline Value piece_value_midgame(Piece p) { - return PieceValueMidgame[p]; -} - -inline Value piece_value_endgame(Piece p) { - return PieceValueEndgame[p]; + return -VALUE_MATE + ply; } #endif // !defined(VALUE_H_INCLUDED)