X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=923a55e83f5b3f6b5e057fa89c6258ede5b14bf1;hp=d86a8bb90017126a02acbae20211107fc3a501ab;hb=f902ddaa89440cd2f3a981cc1dfbfad609a9e0fb;hpb=a5ae7fe26030bdd73a95fde3ebe841abfe84ec5e diff --git a/src/value.h b/src/value.h index d86a8bb9..923a55e8 100644 --- a/src/value.h +++ b/src/value.h @@ -21,13 +21,6 @@ #if !defined(VALUE_H_INCLUDED) #define VALUE_H_INCLUDED -//// -//// Includes -//// - -#include "piece.h" - - //// //// Types //// @@ -68,8 +61,9 @@ enum ScaleFactor { // Compiler is free to choose the enum type as long as can keep // its data, so ensure Score to be an integer type. enum Score { - ENSURE_32_BITS_SIZE_P = (1 << 16), - ENSURE_32_BITS_SIZE_N = -(1 << 16) + SCORE_ZERO = 0, + SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16), + SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16) }; ENABLE_OPERATORS_ON(Score); @@ -98,54 +92,6 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v inline Score operator*(Score s1, Score s2); -//// -//// Constants and variables -//// - -/// Piece values, middle game and endgame - -/// Important: If the material values are changed, one must also -/// adjust the piece square tables, and the method game_phase() in the -/// Position class! -/// -/// Values modified by Joona Kiiski - -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); - -const Value PieceValueMidgame[17] = { - VALUE_ZERO, - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO -}; - -const Value PieceValueEndgame[17] = { - VALUE_ZERO, - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO -}; - -/// Bonus for having the side to move (modified by Joona Kiiski) - -const Score TempoValue = make_score(48, 22); - - //// //// Inline functions //// @@ -162,28 +108,4 @@ inline Value value_mated_in(int ply) { return -VALUE_MATE + ply; } -inline bool is_upper_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_UPPER)) != 0; -} - -inline bool is_lower_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_LOWER)) != 0; -} - -inline Value piece_value_midgame(PieceType pt) { - return PieceValueMidgame[pt]; -} - -inline Value piece_value_endgame(PieceType pt) { - return PieceValueEndgame[pt]; -} - -inline Value piece_value_midgame(Piece p) { - return PieceValueMidgame[p]; -} - -inline Value piece_value_endgame(Piece p) { - return PieceValueEndgame[p]; -} - #endif // !defined(VALUE_H_INCLUDED)