X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=ee093a6e13dcc32ea4ef8adb1ac972812c4498be;hp=b5f56c06b7caf0ce0136a42d891f5c17e31d7373;hb=06f06a9be8b888c540e95bbc35a84b541fef4a34;hpb=5c81602d14539f8259a715477315e28b5de7cb54 diff --git a/src/value.h b/src/value.h index b5f56c06..ee093a6e 100644 --- a/src/value.h +++ b/src/value.h @@ -37,7 +37,9 @@ enum ValueType { VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound VALUE_TYPE_EXACT = 3, // Exact score - VALUE_TYPE_EVAL = 4 // Evaluation cache + VALUE_TYPE_EVAL = 4, // Evaluation cache + VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound + VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound }; @@ -50,6 +52,40 @@ enum Value { }; +/// Score struct keeps a midgame and an endgame value in a single +/// ScoreValue 64 bit union. + +union ScoreValue { + int64_t v64; + struct { + int32_t mgv; + int32_t egv; + } v32; +}; + +struct Score { + + Score() {} + Score(const Score& s) { v = s.v; } + Score(int mg, int eg) { v.v32.mgv = int32_t(mg); v.v32.egv = int32_t(eg); } + + Score& operator=(const Score& s) { v = s.v; return *this; } + Score& operator+=(const Score& s) { v.v32.mgv += s.v.v32.mgv; v.v32.egv += s.v.v32.egv; return *this; } + Score& operator-=(const Score& s) { v.v32.mgv -= s.v.v32.mgv; v.v32.egv -= s.v.v32.egv; return *this; } + + Value mg() const { return Value(v.v32.mgv); } + Value eg() const { return Value(v.v32.egv); } + +private: + ScoreValue v; +}; + +inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); } +inline Score operator*(Score s, int i) { return s * i; } +inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); } + +extern std::ostream& operator<<(std::ostream& os, Score s); + //// //// Constants and variables //// @@ -62,16 +98,16 @@ enum Value { /// /// Values modified by Joona Kiiski -const Value PawnValueMidgame = Value(0x0CC); -const Value PawnValueEndgame = Value(0x101); -const Value KnightValueMidgame = Value(0x332); +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x345); -const Value BishopValueEndgame = Value(0x356); -const Value RookValueMidgame = Value(0x4F8); -const Value RookValueEndgame = Value(0x500); -const Value QueenValueMidgame = Value(0x9D5); -const Value QueenValueEndgame = Value(0x9FB); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); const Value PieceValueMidgame[17] = { Value(0), @@ -93,10 +129,9 @@ const Value PieceValueEndgame[17] = { Value(0), Value(0), Value(0) }; -/// Bonus for having the side to move +/// Bonus for having the side to move (modified by Joona Kiiski) -const Value TempoValueMidgame = Value(48); -const Value TempoValueEndgame = Value(21); +const Score TempoValue = Score(48, 22); ////