X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=ee093a6e13dcc32ea4ef8adb1ac972812c4498be;hp=f60e286fb46f70e46dd4fb1858a9996fc23d71b3;hb=06f06a9be8b888c540e95bbc35a84b541fef4a34;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/value.h b/src/value.h index f60e286f..ee093a6e 100644 --- a/src/value.h +++ b/src/value.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -35,7 +36,10 @@ enum ValueType { VALUE_TYPE_NONE = 0, VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound - VALUE_TYPE_EXACT = 3 // Exact score + VALUE_TYPE_EXACT = 3, // Exact score + VALUE_TYPE_EVAL = 4, // Evaluation cache + VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound + VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound }; @@ -48,6 +52,40 @@ enum Value { }; +/// Score struct keeps a midgame and an endgame value in a single +/// ScoreValue 64 bit union. + +union ScoreValue { + int64_t v64; + struct { + int32_t mgv; + int32_t egv; + } v32; +}; + +struct Score { + + Score() {} + Score(const Score& s) { v = s.v; } + Score(int mg, int eg) { v.v32.mgv = int32_t(mg); v.v32.egv = int32_t(eg); } + + Score& operator=(const Score& s) { v = s.v; return *this; } + Score& operator+=(const Score& s) { v.v32.mgv += s.v.v32.mgv; v.v32.egv += s.v.v32.egv; return *this; } + Score& operator-=(const Score& s) { v.v32.mgv -= s.v.v32.mgv; v.v32.egv -= s.v.v32.egv; return *this; } + + Value mg() const { return Value(v.v32.mgv); } + Value eg() const { return Value(v.v32.egv); } + +private: + ScoreValue v; +}; + +inline Score operator*(int i, Score s) { return Score(i * s.mg(), i * s.eg()); } +inline Score operator*(Score s, int i) { return s * i; } +inline Score operator-(Score s) { return Score(-s.mg(), -s.eg()); } + +extern std::ostream& operator<<(std::ostream& os, Score s); + //// //// Constants and variables //// @@ -57,17 +95,19 @@ enum Value { /// Important: If the material values are changed, one must also /// adjust the piece square tables, and the method game_phase() in the /// Position class! - -const Value PawnValueMidgame = Value(0xCC); -const Value PawnValueEndgame = Value(0x100); -const Value KnightValueMidgame = Value(0x340); -const Value KnightValueEndgame = Value(0x340); -const Value BishopValueMidgame = Value(0x340); -const Value BishopValueEndgame = Value(0x340); -const Value RookValueMidgame = Value(0x505); -const Value RookValueEndgame = Value(0x505); -const Value QueenValueMidgame = Value(0xA00); -const Value QueenValueEndgame = Value(0xA00); +/// +/// Values modified by Joona Kiiski + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); const Value PieceValueMidgame[17] = { Value(0), @@ -89,10 +129,9 @@ const Value PieceValueEndgame[17] = { Value(0), Value(0), Value(0) }; -/// Bonus for having the side to move +/// Bonus for having the side to move (modified by Joona Kiiski) -const Value TempoValueMidgame = Value(50); -const Value TempoValueEndgame = Value(20); +const Score TempoValue = Score(48, 22); //// @@ -120,7 +159,7 @@ inline void operator/= (Value &v, int i) { v = Value(int(v) / i); } inline Value value_mate_in(int ply) { return Value(VALUE_MATE - Value(ply)); } - + inline Value value_mated_in(int ply) { return Value(-VALUE_MATE + Value(ply)); }