X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=ef638923e79d5880430c2d3c934c56a8d4e3880a;hp=cb545d611ba0b42016a05658614855a70e7222dd;hb=83d8d542166d77f5417d334d2e6138ace0820ae4;hpb=a952c6bc6d64ba4c9fe4f0952896a9fd6e63b4a9 diff --git a/src/value.h b/src/value.h index cb545d61..ef638923 100644 --- a/src/value.h +++ b/src/value.h @@ -21,13 +21,6 @@ #if !defined(VALUE_H_INCLUDED) #define VALUE_H_INCLUDED -//// -//// Includes -//// - -#include "piece.h" - - //// //// Types //// @@ -50,7 +43,7 @@ enum Value { VALUE_ENSURE_SIGNED = -1 }; -ENABLE_OPERATORS_ON(Value); +ENABLE_OPERATORS_ON(Value) enum ScaleFactor { @@ -73,9 +66,6 @@ enum Score { SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16) }; -ENABLE_OPERATORS_ON(Score); - - // Extracting the _signed_ lower and upper 16 bits it not so trivial // because according to the standard a simple cast to short is // implementation defined and so is a right shift of a signed integer. @@ -98,53 +88,16 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v // a very high risk of overflow. So user should explicitly convert to integer. inline Score operator*(Score s1, Score s2); - -//// -//// Constants and variables -//// - -/// Piece values, middle game and endgame - -/// Important: If the material values are changed, one must also -/// adjust the piece square tables, and the method game_phase() in the -/// Position class! -/// -/// Values modified by Joona Kiiski - -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); - -const Value PieceValueMidgame[17] = { - VALUE_ZERO, - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, - PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, - RookValueMidgame, QueenValueMidgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO -}; - -const Value PieceValueEndgame[17] = { - VALUE_ZERO, - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, - PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, - RookValueEndgame, QueenValueEndgame, - VALUE_ZERO, VALUE_ZERO, VALUE_ZERO -}; - -/// Bonus for having the side to move (modified by Joona Kiiski) - -const Score TempoValue = make_score(48, 22); +// Rest of operators are standard: +inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); } +inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); } +inline Score operator* (int i, const Score d) { return Score(i * int(d)); } +inline Score operator* (const Score d, int i) { return Score(int(d) * i); } +inline Score operator- (const Score d) { return Score(-int(d)); } +inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; } +inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; } +inline void operator*= (Score& d, int i) { d = Score(int(d) * i); } +inline void operator/= (Score& d, int i) { d = Score(int(d) / i); } ////