X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=f4db35e5d2a9583c517f4624ddf503e22918ecc1;hp=4b62027267847592c63ef4a50895dc5b292625e4;hb=391e176274ecf39ea76550f443ae302687eeaf71;hpb=06a350f1aee97f05c3416853fb54385b23030ebc diff --git a/src/value.h b/src/value.h index 4b620272..f4db35e5 100644 --- a/src/value.h +++ b/src/value.h @@ -33,28 +33,33 @@ //// enum ValueType { - VALUE_TYPE_NONE = 0, + VALUE_TYPE_NONE = 0, VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound - VALUE_TYPE_EXACT = 3, // Exact score - VALUE_TYPE_EVAL = 4, // Static evaluation value - VALUE_TYPE_NULL = 8, // Null search value - - VALUE_TYPE_EV_UP = VALUE_TYPE_EVAL | VALUE_TYPE_UPPER, - VALUE_TYPE_EV_LO = VALUE_TYPE_EVAL | VALUE_TYPE_LOWER, - VALUE_TYPE_NS_LO = VALUE_TYPE_NULL | VALUE_TYPE_LOWER, + VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER }; enum Value { - VALUE_DRAW = 0, + VALUE_ZERO = 0, + VALUE_DRAW = 0, VALUE_KNOWN_WIN = 15000, - VALUE_MATE = 30000, - VALUE_INFINITE = 30001, - VALUE_NONE = 30002, + VALUE_MATE = 30000, + VALUE_INFINITE = 30001, + VALUE_NONE = 30002, VALUE_ENSURE_SIGNED = -1 }; +ENABLE_OPERATORS_ON(Value); + + +enum ScaleFactor { + SCALE_FACTOR_ZERO = 0, + SCALE_FACTOR_NORMAL = 64, + SCALE_FACTOR_MAX = 128, + SCALE_FACTOR_NONE = 255 +}; + /// Score enum keeps a midgame and an endgame value in a single /// integer (enum), first LSB 16 bits are used to store endgame @@ -62,7 +67,14 @@ enum Value { // Compiler is free to choose the enum type as long as can keep // its data, so ensure Score to be an integer type. -enum Score { ENSURE_32_BITS_SIZE_P = (1 << 16), ENSURE_32_BITS_SIZE_N = -(1 << 16)}; +enum Score { + SCORE_ZERO = 0, + SCORE_ENSURE_32_BITS_SIZE_P = (1 << 16), + SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16) +}; + +ENABLE_OPERATORS_ON(Score); + // Extracting the _signed_ lower and upper 16 bits it not so trivial // because according to the standard a simple cast to short is @@ -79,13 +91,6 @@ inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (in inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } -inline Score operator-(Score s) { return Score(-int(s)); } -inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); } -inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } -inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } -inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } -inline Score operator*(int i, Score s) { return Score(i * int(s)); } - // Division must be handled separately for each term inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } @@ -118,23 +123,23 @@ const Value QueenValueMidgame = Value(0x9D9); const Value QueenValueEndgame = Value(0x9FE); const Value PieceValueMidgame[17] = { - Value(0), + VALUE_ZERO, PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, RookValueMidgame, QueenValueMidgame, - Value(0), Value(0), Value(0), + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, RookValueMidgame, QueenValueMidgame, - Value(0), Value(0), Value(0) + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO }; const Value PieceValueEndgame[17] = { - Value(0), + VALUE_ZERO, PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, RookValueEndgame, QueenValueEndgame, - Value(0), Value(0), Value(0), + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, RookValueEndgame, QueenValueEndgame, - Value(0), Value(0), Value(0) + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO }; /// Bonus for having the side to move (modified by Joona Kiiski) @@ -147,65 +152,23 @@ const Score TempoValue = make_score(48, 22); //// inline Value operator+ (Value v, int i) { return Value(int(v) + i); } -inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); } -inline void operator+= (Value &v1, Value v2) { - v1 = Value(int(v1) + int(v2)); -} inline Value operator- (Value v, int i) { return Value(int(v) - i); } -inline Value operator- (Value v) { return Value(-int(v)); } -inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); } -inline void operator-= (Value &v1, Value v2) { - v1 = Value(int(v1) - int(v2)); -} -inline Value operator* (Value v, int i) { return Value(int(v) * i); } -inline void operator*= (Value &v, int i) { v = Value(int(v) * i); } -inline Value operator* (int i, Value v) { return Value(int(v) * i); } -inline Value operator/ (Value v, int i) { return Value(int(v) / i); } -inline void operator/= (Value &v, int i) { v = Value(int(v) / i); } inline Value value_mate_in(int ply) { - return Value(VALUE_MATE - Value(ply)); + return VALUE_MATE - ply; } inline Value value_mated_in(int ply) { - return Value(-VALUE_MATE + Value(ply)); -} - -inline bool is_upper_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_UPPER)) != 0; + return -VALUE_MATE + ply; } -inline bool is_lower_bound(ValueType vt) { - return (int(vt) & int(VALUE_TYPE_LOWER)) != 0; +inline int is_upper_bound(ValueType vt) { + return vt & VALUE_TYPE_UPPER; } -inline Value piece_value_midgame(PieceType pt) { - return PieceValueMidgame[pt]; +inline int is_lower_bound(ValueType vt) { + return vt & VALUE_TYPE_LOWER; } -inline Value piece_value_endgame(PieceType pt) { - return PieceValueEndgame[pt]; -} - -inline Value piece_value_midgame(Piece p) { - return PieceValueMidgame[p]; -} - -inline Value piece_value_endgame(Piece p) { - return PieceValueEndgame[p]; -} - - -//// -//// Prototypes -//// - -extern Value value_to_tt(Value v, int ply); -extern Value value_from_tt(Value v, int ply); -extern int value_to_centipawns(Value v); -extern Value value_from_centipawns(int cp); -extern const std::string value_to_string(Value v); - - #endif // !defined(VALUE_H_INCLUDED)