X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;h=fec6516a4c8c4014427afeeb3cf22d6b9941d865;hp=6e030db48c0debef8037b2c6f46675c505da29d9;hb=0973cc2ef63060294f790803e0525b66ee91dfee;hpb=3444b9473570e5c188cbc886e8177d83e082b7a5 diff --git a/src/value.h b/src/value.h index 6e030db4..fec6516a 100644 --- a/src/value.h +++ b/src/value.h @@ -37,7 +37,9 @@ enum ValueType { VALUE_TYPE_UPPER = 1, // Upper bound VALUE_TYPE_LOWER = 2, // Lower bound VALUE_TYPE_EXACT = 3, // Exact score - VALUE_TYPE_EVAL = 4 // Evaluation cache + VALUE_TYPE_EVAL = 4, // Evaluation cache + VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound + VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound }; @@ -50,6 +52,32 @@ enum Value { }; +/// Score enum keeps a midgame and an endgame value in a single +/// integer (enum), first LSB 16 bits are used to store endgame +/// value, while upper bits are used for midgame value. + +enum Score { ENSURE_32_BIT_SIZE = 1 << 31 }; + +inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } +inline Value mg_value(Score s) { return Value((int(s) + 32768) >> 16); } + +inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } + +inline Score operator-(Score s) { return Score(-int(s)); } +inline Score operator+(Score s1, Score s2) { return Score(int(s1) + int(s2)); } +inline Score operator-(Score s1, Score s2) { return Score(int(s1) - int(s2)); } +inline void operator+=(Score& s1, Score s2) { s1 = Score(int(s1) + int(s2)); } +inline void operator-=(Score& s1, Score s2) { s1 = Score(int(s1) - int(s2)); } +inline Score operator*(int i, Score s) { return Score(i * int(s)); } + +// Division must be handled separately for each term +inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } + +// Only declared but not defined. We don't want to multiply two scores due to +// a very high risk of overflow. So user should explicitly convert to integer. +inline Score operator*(Score s1, Score s2); + + //// //// Constants and variables //// @@ -95,8 +123,7 @@ const Value PieceValueEndgame[17] = { /// Bonus for having the side to move (modified by Joona Kiiski) -const Value TempoValueMidgame = Value(46); -const Value TempoValueEndgame = Value(28); +const Score TempoValue = make_score(48, 22); ////