No more used after last patch.
No functional change.
m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m);
}
-int MovePicker::see_sign() const
-{
- return stage == GOOD_CAPTURES ? 1
- : stage == BAD_CAPTURES ? -1 : 0;
-}
/// next_move() is the most important method of the MovePicker class. It returns
/// a new pseudo legal move every time it is called, until there are no more moves
MovePicker(const Position&, Move, Depth, Search::Stack*);
Move next_move();
- int see_sign() const;
private:
template<GenType> void score();