After 999 games at 1+0
Mod vs Orig +148 =712 -139 +3 ELO
The added complexity doesn't seems to pay off and could
even scale worst with longer TC. So revert.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
- // Threats weights indexed by sente (side to move has a bigger weight)
- const int ConcurrentThreatsWeight[2] = { 3, 15 };
- const int ThreatsWeight[2] = { 249, 267 };
-
// Bonus for unstoppable passed pawns
const Value UnstoppablePawnValue = Value(0x500);
// Bonus for unstoppable passed pawns
const Value UnstoppablePawnValue = Value(0x500);
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard b;
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard b;
- Value mg, eg;
- int sente, threatCount = 0;
Score bonus = make_score(0, 0);
// Enemy pieces not defended by a pawn and under our attack
Score bonus = make_score(0, 0);
// Enemy pieces not defended by a pawn and under our attack
if (b)
for (PieceType pt2 = PAWN; pt2 < KING; pt2++)
if (b & pos.pieces(pt2))
if (b)
for (PieceType pt2 = PAWN; pt2 < KING; pt2++)
if (b & pos.pieces(pt2))
bonus += ThreatBonus[pt1][pt2];
bonus += ThreatBonus[pt1][pt2];
-
- sente = (Us == pos.side_to_move());
-
- // Non linear threat evaluation. Increase threats score according to the
- // number of concurrent threats and to the side to move.
- mg = (mg_value(bonus) + mg_value(bonus) * ConcurrentThreatsWeight[sente] * threatCount / 256) * ThreatsWeight[sente] / 256;
- eg = (eg_value(bonus) + eg_value(bonus) * ConcurrentThreatsWeight[sente] * threatCount / 256) * ThreatsWeight[sente] / 256;
-
- ei.value += Sign[Us] * make_score(mg, eg);
+ ei.value += Sign[Us] * bonus;