When initializing endgames map we build a faked FEN string
in mat_key() to get the position hash's key.
This fen string lacks full move numbers, so when parsing the
fen in Position::from_fen() we leave startPosPly un-initialized.
Spotted by Valgrind (this is a kind of bug that is almost impossible
for humans to find).
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
do fen += char(tolower(keyCode[i])); while (++i < keyCode.length());
// Add file padding and remaining empty ranks
do fen += char(tolower(keyCode[i])); while (++i < keyCode.length());
// Add file padding and remaining empty ranks
- fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - -";
+ fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - - 0 10";
// Build a Position out of the fen string and get its material key
return Position(fen, false, 0).get_material_key();
// Build a Position out of the fen string and get its material key
return Position(fen, false, 0).get_material_key();