It is like a never finished painting. Everyday a little touch
more.
But this time it is very little ;-)
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
////
//// Local definitions
////
//// Local definitions
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
- std::map<Key, EF*> EEFmap;
- std::map<Key, SF*> ESFmap;
+ // Here we store two maps, one for evaluate and one for scaling
+ pair<map<Key, EF*>, map<Key, SF*> > maps;
// Maps accessing functions for const and non-const references
// Maps accessing functions for const and non-const references
- template<typename T> const std::map<Key, T*>& map() const { return EEFmap; }
- template<typename T> std::map<Key, T*>& map() { return EEFmap; }
+ template<typename T> const map<Key, T*>& get() const { return maps.first; }
+ template<typename T> map<Key, T*>& get() { return maps.first; }
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
-template<> const std::map<Key, SF*>&
-EndgameFunctions::map<SF>() const { return ESFmap; }
+template<> const map<Key, SF*>&
+EndgameFunctions::get<SF>() const { return maps.second; }
-template<> std::map<Key, SF*>&
-EndgameFunctions::map<SF>() { return ESFmap; }
+template<> map<Key, SF*>&
+EndgameFunctions::get<SF>() { return maps.second; }
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
- std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
- << " bytes for material hash table." << std::endl;
+ cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
+ << " bytes for material hash table." << endl;
Application::exit_with_failure();
}
}
Application::exit_with_failure();
}
}
EndgameFunctions::~EndgameFunctions() {
EndgameFunctions::~EndgameFunctions() {
- for (std::map<Key, EF*>::iterator it = EEFmap.begin(); it != EEFmap.end(); ++it)
+ for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
- for (std::map<Key, SF*>::iterator it = ESFmap.begin(); it != ESFmap.end(); ++it)
+ for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
assert(keyCode.length() > 0 && keyCode[0] == 'K');
assert(keyCode.length() < 8);
assert(keyCode.length() > 0 && keyCode[0] == 'K');
assert(keyCode.length() < 8);
bool upcase = false;
// Build up a fen substring with the given pieces, note
bool upcase = false;
// Build up a fen substring with the given pieces, note
typedef typename T::Base F;
typedef typename T::Base F;
- map<F>().insert(std::pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
- map<F>().insert(std::pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
+ get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
+ get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
}
template<class T>
T* EndgameFunctions::get(Key key) const {
- typename std::map<Key, T*>::const_iterator it(map<T>().find(key));
- return (it != map<T>().end() ? it->second : NULL);
+ typename map<Key, T*>::const_iterator it(get<T>().find(key));
+ return (it != get<T>().end() ? it->second : NULL);