Due to different types on some platforms.
No functional change.
thisThread->resetCalls = false;
// At low node count increase the checking rate to about 0.1% of nodes
// otherwise use a default value.
thisThread->resetCalls = false;
// At low node count increase the checking rate to about 0.1% of nodes
// otherwise use a default value.
- thisThread->callsCnt = Limits.nodes ? std::min(4096LL, Limits.nodes / 1024)
+ thisThread->callsCnt = Limits.nodes ? std::min((int64_t)4096, Limits.nodes / 1024)