Unify the "quiet" and "non-quiet" reduction rules for use at any kind of moves.
The idea behind it was that both rules reduce at similiar cases in master:
one directly for late previous moves and the other indirectly by using a
bad stat score which is used for most move sorting and so approximates the
late move condition.
For captures/promotions the old rule was triggered in 25% but the new
rule only for 3% of all cases (so now more reductions are done, whereas
for quiet moves reductions keep the same level).
STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 162327 W: 35976 L: 36134 D: 90217
http://tests.stockfishchess.org/tests/view/
5b6a9a430ebc5902bdb9d5c1
LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 29570 W: 5083 L: 4976 D: 19511
http://tests.stockfishchess.org/tests/view/
5b6bc5d00ebc5902bdb9e9d6
Bench:
4526980
{
Depth r = reduction<PvNode>(improving, depth, moveCount);
- if (captureOrPromotion) // (~5 Elo)
- {
- // Decrease reduction by comparing opponent's stat score
- if ((ss-1)->statScore < 0)
- r -= ONE_PLY;
- }
- else
- {
- // Decrease reduction if opponent's move count is high (~5 Elo)
- if ((ss-1)->moveCount > 15)
- r -= ONE_PLY;
+ // Decrease reduction if opponent's move count is high (~10 Elo)
+ if ((ss-1)->moveCount > 15)
+ r -= ONE_PLY;
+ if (!captureOrPromotion)
+ {
// Decrease reduction for exact PV nodes (~0 Elo)
if (pvExact)
r -= ONE_PLY;