No functional change, of course.
((1ULL << SQ_A8) | (1ULL << SQ_H8))
};
- // The SpaceMask[color] contains area of the board which is consdered by
- // the space evaluation. In the middle game, each side is given a bonus
+ // The SpaceMask[color] contains the area of the board which is consdered
+ // by the space evaluation. In the middle game, each side is given a bonus
// based on how many squares inside this area are safe and available for
// friendly minor pieces.
const Bitboard SpaceMask[2] = {