No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Space = 100
Aggressiveness = 100
Cowardice = 100
-Check Extension (PV nodes) = 2
-Check Extension (non-PV nodes) = 1
-Single Reply Extension (PV nodes) = 2
-Single Reply Extension (non-PV nodes) = 2
-Mate Threat Extension (PV nodes) = 0
-Mate Threat Extension (non-PV nodes) = 0
-Pawn Push to 7th Extension (PV nodes) = 1
-Pawn Push to 7th Extension (non-PV nodes) = 1
-Passed Pawn Extension (PV nodes) = 1
-Passed Pawn Extension (non-PV nodes) = 0
-Pawn Endgame Extension (PV nodes) = 2
-Pawn Endgame Extension (non-PV nodes) = 2
Minimum Split Depth = 4
Maximum Number of Threads per Split Point = 5
Use Sleeping Threads = false
+Skill Level = 20
Emergency Move Horizon = 40
Emergency Base Time = 200
Emergency Move Time = 70
// Read UCI options
UCIMultiPV = Options["MultiPV"].value<int>();
- SkillLevel = Options["Skill level"].value<int>();
+ SkillLevel = Options["Skill Level"].value<int>();
read_evaluation_uci_options(pos.side_to_move());
Threads.read_uci_options();
o["Ponder"] = UCIOption(true);
o["OwnBook"] = UCIOption(true);
o["MultiPV"] = UCIOption(1, 1, 500);
- o["Skill level"] = UCIOption(20, 0, 20);
+ o["Skill Level"] = UCIOption(20, 0, 20);
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
o["Emergency Move Time"] = UCIOption(70, 0, 5000);