template<>
void MovePicker::score<QUIETS>() {
- const FromToStats& fromTo = pos.this_thread()->fromTo;
+ const HistoryStats& history = pos.this_thread()->history;
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
m.value = (cmh ? (*cmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (fmh ? (*fmh)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
+ (fmh2 ? (*fmh2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
- + fromTo.get(c, m);
+ + history.get(c, m);
}
template<>
void MovePicker::score<EVASIONS>() {
// Try captures ordered by MVV/LVA, then non-captures ordered by stats heuristics
- const FromToStats& fromTo = pos.this_thread()->fromTo;
+ const HistoryStats& history = pos.this_thread()->history;
Color c = pos.side_to_move();
for (auto& m : *this)
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- - Value(type_of(pos.moved_piece(m))) + FromToStats::Max;
+ - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
else
- m.value = fromTo.get(c, m);
+ m.value = history.get(c, m);
}
#include "types.h"
-/// The Stats struct stores moves statistics. According to the template parameter
-/// the class can store History and Countermoves. History records how often
-/// different moves have been successful or unsuccessful during the current search
-/// and is used for reduction and move ordering decisions.
-/// Countermoves store the move that refute a previous one. Entries are stored
-/// using only the moving piece and destination square, hence two moves with
-/// different origin but same destination and piece will be considered identical.
+/// HistoryStats records how often quiet moves have been successful or unsuccessful
+/// during the current search, and is used for reduction and move ordering decisions.
+struct HistoryStats {
+
+ static const Value Max = Value(1 << 28);
+
+ Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
+ void clear() { std::memset(table, 0, sizeof(table)); }
+ void update(Color c, Move m, Value v) {
+
+ if (abs(int(v)) >= 324)
+ return;
+
+ Square from = from_sq(m);
+ Square to = to_sq(m);
+
+ table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
+ table[c][from][to] += int(v) * 32;
+ }
+
+private:
+ Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
+};
+
+
+/// A template struct, used to generate MoveStats and CounterMoveHistoryStats:
+/// MoveStats store the move that refute a previous one.
+/// CounterMoveHistoryStats is like HistoryStats, but with two consecutive moves.
+/// Entries are stored using only the moving piece and destination square, hence
+/// two moves with different origin but same destination and piece will be
+/// considered identical.
template<typename T, bool CM = false>
struct Stats {
const T* operator[](Piece pc) const { return table[pc]; }
typedef Stats<Value, true> CounterMoveStats;
typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
-struct FromToStats {
-
- static const Value Max = Value(1 << 28);
-
- Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
- void clear() { std::memset(table, 0, sizeof(table)); }
- void update(Color c, Move m, Value v) {
-
- if (abs(int(v)) >= 324)
- return;
-
- Square from = from_sq(m);
- Square to = to_sq(m);
-
- table[c][from][to] -= table[c][from][to] * abs(int(v)) / 324;
- table[c][from][to] += int(v) * 32;
- }
-
-private:
- Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
-};
-
/// MovePicker class is used to pick one pseudo legal move at a time from the
/// current position. The most important method is next_move(), which returns a
for (Thread* th : Threads)
{
th->counterMoves.clear();
- th->fromTo.clear();
+ th->history.clear();
th->counterMoveHistory.clear();
th->resetCalls = true;
}
ss->history = (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
- + thisThread->fromTo.get(~pos.side_to_move(), move)
+ + thisThread->history.get(~pos.side_to_move(), move)
- 8000; // Correction factor
// Decrease/increase reduction by comparing opponent's stat score
Color c = pos.side_to_move();
Thread* thisThread = pos.this_thread();
- thisThread->fromTo.update(c, move, bonus);
+ thisThread->history.update(c, move, bonus);
update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
if ((ss-1)->counterMoves)
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->fromTo.update(c, quiets[i], -bonus);
+ thisThread->history.update(c, quiets[i], -bonus);
update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}