No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP };
const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP };
const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP };
- // Unary predicate used by std::partition to split positive scores from ramining
+ // Unary predicate used by std::partition to split positive scores from remaining
// ones so to sort separately the two sets, and with the second sort delayed.
inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
// Picks and pushes to the front the best move in range [firstMove, lastMove),
// ones so to sort separately the two sets, and with the second sort delayed.
inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
// Picks and pushes to the front the best move in range [firstMove, lastMove),
- // it is faster then sorting all the moves in advance when moves are few, as
+ // it is faster than sorting all the moves in advance when moves are few, as
// normally are the possible captures.
inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
{
// normally are the possible captures.
inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
{
/// Position:hidden_checkers<>() returns a bitboard of all pinned (against the
/// Position:hidden_checkers<>() returns a bitboard of all pinned (against the
-/// king) pieces for the given color and for the given pinner type. Or, when
-/// template parameter FindPinned is false, the pieces of the given color
-/// candidate for a discovery check against the enemy king.
-/// Bitboard checkersBB must be already updated when looking for pinners.
+/// king) pieces for the given color. Or, when template parameter FindPinned is
+/// false, the function return the pieces of the given color candidate for a
+/// discovery check against the enemy king.
template<bool FindPinned>
Bitboard Position::hidden_checkers(Color c) const {
template<bool FindPinned>
Bitboard Position::hidden_checkers(Color c) const {
- Bitboard result = EmptyBoardBB;
+ // Pinned pieces protect our king, dicovery checks attack the enemy king
+ Bitboard b, result = EmptyBoardBB;
Bitboard pinners = pieces(FindPinned ? opposite_color(c) : c);
Bitboard pinners = pieces(FindPinned ? opposite_color(c) : c);
-
- // Pinned pieces protect our king, dicovery checks attack
- // the enemy king.
Square ksq = king_square(FindPinned ? c : opposite_color(c));
Square ksq = king_square(FindPinned ? c : opposite_color(c));
- // Pinners are sliders, not checkers, that give check when candidate pinned is removed
- pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq]) | (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
-
- if (FindPinned && pinners)
- pinners &= ~st->checkersBB;
+ // Pinners are sliders, that give check when candidate pinned is removed
+ pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
+ | (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
- Square s = pop_1st_bit(&pinners);
- Bitboard b = squares_between(s, ksq) & occupied_squares();
-
- assert(b);
+ b = squares_between(ksq, pop_1st_bit(&pinners)) & occupied_squares();
- if ( !(b & (b - 1)) // Only one bit set?
- && (b & pieces(c))) // Is an our piece?
+ // Only one bit set and is an our piece?
+ if (b && !(b & (b - 1)) && (b & pieces(c)))
result |= b;
}
return result;
result |= b;
}
return result;