{
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
if ( depth >= 3*OnePly // FIXME was newDepth
&& !dangerous
&& !captureOrPromotion
{
ss[0].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
+ doFullDepthSearch = (value > alpha);
}
- else
- value = alpha + 1; // Just to trigger next condition
- } else
- value = alpha + 1; // Just to trigger next condition
+ }
- if (value > alpha)
+ if (doFullDepthSearch)
{
value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
{
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
if ( depth >= 3*OnePly
&& !dangerous
&& !captureOrPromotion
{
ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
+ doFullDepthSearch = (value > alpha);
}
- else
- value = alpha + 1; // Just to trigger next condition
}
- else
- value = alpha + 1; // Just to trigger next condition
- if (value > alpha) // Go with full depth non-pv search
+ if (doFullDepthSearch) // Go with full depth non-pv search
{
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
if ( depth >= 3*OnePly
&& !dangerous
&& !captureOrPromotion
{
ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
+ doFullDepthSearch = (value >= beta);
}
- else
- value = beta; // Just to trigger next condition
}
- else
- value = beta; // Just to trigger next condition
- if (value >= beta) // Go with full depth non-pv search
+ if (doFullDepthSearch) // Go with full depth non-pv search
{
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
if ( !dangerous
&& !captureOrPromotion
&& !move_is_castle(move)
{
ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
+ doFullDepthSearch = (value >= sp->beta);
}
- else
- value = sp->beta; // Just to trigger next condition
}
- else
- value = sp->beta; // Just to trigger next condition
- if (value >= sp->beta) // Go with full depth non-pv search
+ if (doFullDepthSearch) // Go with full depth non-pv search
{
ss[sp->ply].reduction = Depth(0);
value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
if ( !dangerous
&& !captureOrPromotion
&& !move_is_castle(move)
double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0;
if (red >= 1.0)
{
+ Value localAlpha = sp->alpha;
ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
- value = -search(pos, ss, -sp->alpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
+ value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
+ doFullDepthSearch = (value > localAlpha);
}
- else
- value = sp->alpha + 1; // Just to trigger next condition
}
- else
- value = sp->alpha + 1; // Just to trigger next condition
- if (value > sp->alpha) // Go with full depth non-pv search
+ if (doFullDepthSearch) // Go with full depth non-pv search
{
+ Value localAlpha = sp->alpha;
ss[sp->ply].reduction = Depth(0);
- value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID);
+ value = -search(pos, ss, -localAlpha, newDepth, sp->ply+1, true, threadID);
- if (value > sp->alpha && value < sp->beta)
+ if (value > localAlpha && value < sp->beta)
{
// When the search fails high at ply 1 while searching the first
- // move at the root, set the flag failHighPly1. This is used for
+ // move at the root, set the flag failHighPly1. This is used for
// time managment: We don't want to stop the search early in
// such cases, because resolving the fail high at ply 1 could
// result in a big drop in score at the root.