We chose this instead of negamax sign convention
(ie. from the point of view of the side to move)
because it is more in line to how the eval
table is presented.
Also some tweak to formatting while there.
No functional change.
switch (idx) {
case PST: case IMBALANCE: case PAWN: case TOTAL:
ss << std::setw(20) << name << " | --- --- | --- --- | "
switch (idx) {
case PST: case IMBALANCE: case PAWN: case TOTAL:
ss << std::setw(20) << name << " | --- --- | --- --- | "
- << std::setw(6) << to_cp(mg_value(wScore - bScore)) << " "
- << std::setw(6) << to_cp(eg_value(wScore - bScore)) << " \n";
+ << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
+ << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
break;
default:
ss << std::setw(20) << name << " | " << std::noshowpos
break;
default:
ss << std::setw(20) << name << " | " << std::noshowpos
<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
<< std::setw(5) << to_cp(mg_value(bScore)) << " "
<< std::setw(5) << to_cp(eg_value(bScore)) << " | "
<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
<< std::setw(5) << to_cp(mg_value(bScore)) << " "
<< std::setw(5) << to_cp(eg_value(bScore)) << " | "
- << std::showpos
- << std::setw(6) << to_cp(mg_value(wScore - bScore)) << " "
- << std::setw(6) << to_cp(eg_value(wScore - bScore)) << " \n";
+ << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
+ << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
std::memset(terms, 0, sizeof(terms));
Value v = do_evaluate<true>(pos);
std::memset(terms, 0, sizeof(terms));
Value v = do_evaluate<true>(pos);
+ v = pos.side_to_move() == WHITE ? v : -v; // White's point of view
- ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2)
- << " Eval term | White | Black | Total \n"
- << " | MG EG | MG EG | MG EG \n"
- << "---------------------+-------------+-------------+---------------\n";
+ ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
+ << " Eval term | White | Black | Total \n"
+ << " | MG EG | MG EG | MG EG \n"
+ << "---------------------+-------------+-------------+-------------\n";
format_row(ss, "Material, PST, Tempo", PST);
format_row(ss, "Material imbalance", IMBALANCE);
format_row(ss, "Material, PST, Tempo", PST);
format_row(ss, "Material imbalance", IMBALANCE);
format_row(ss, "Passed pawns", PASSED);
format_row(ss, "Space", SPACE);
format_row(ss, "Passed pawns", PASSED);
format_row(ss, "Space", SPACE);
- ss << "---------------------+-------------+-------------+---------------\n";
+ ss << "---------------------+-------------+-------------+-------------\n";
format_row(ss, "Total", TOTAL);
format_row(ss, "Total", TOTAL);
- ss << "\nScaling: " << std::noshowpos
- << std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
- << std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
- << std::setw(6) << (100.0 * sf) / SCALE_FACTOR_NORMAL << "% EG.\n"
- << "Total evaluation: " << to_cp(v);
+ ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";