KQKP, // KQ vs KP
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
- KmmKm, // K and two minors vs K and one or two minors
+ KmmKm, // K and one or two minors vs K and zero or one minor
// Scaling functions
return e;
}
+ // Draw by insufficient material (trivial draws like KK, KBK and KNK)
+ if ( !pos.pieces(PAWN)
+ && pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) <= BishopValueMg)
+ {
+ e->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
+ return e;
+ }
+
+ // Minor piece endgame with at least one minor piece per side and
+ // no pawns. Note that the case KmmK is already handled by KXK.
if (!pos.pieces(PAWN) && !pos.pieces(ROOK) && !pos.pieces(QUEEN))
{
- // Minor piece endgame with at least one minor piece per side and
- // no pawns. Note that the case KmmK is already handled by KXK.
assert((pos.pieces(WHITE, KNIGHT) | pos.pieces(WHITE, BISHOP)));
assert((pos.pieces(BLACK, KNIGHT) | pos.pieces(BLACK, BISHOP)));
}
}
- // No pawns makes it difficult to win, even with a material advantage. This
- // catches some trivial draws like KK, KBK and KNK
+ // No pawns makes it difficult to win, even with a material advantage
if (!pos.count<PAWN>(WHITE) && npm_w - npm_b <= BishopValueMg)
{
e->factor[WHITE] = (uint8_t)
/// game and the endgame. These functions are used to initialize the incremental
/// scores when a new position is set up, and to verify that the scores are correctly
/// updated by do_move and undo_move when the program is running in debug mode.
+
Score Position::compute_psq_score() const {
Score score = SCORE_ZERO;
}
-/// Position::is_draw() tests whether the position is drawn by material,
-/// repetition, or the 50 moves rule. It does not detect stalemates, this
-/// must be done by the search.
-bool Position::is_draw() const {
+/// Position::is_draw() tests whether the position is drawn by repetition
+/// or the 50 moves rule. It does not detect stalemates, this must be done
+/// by the search.
- // Draw by material?
- if ( !pieces(PAWN)
- && (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
- return true;
+bool Position::is_draw() const {
// Draw by the 50 moves rule?
if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))