const bool Slidings[18] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 };
inline bool piece_is_slider(Piece p) { return Slidings[p]; }
- // Maximum depth for razoring
- const Depth RazorDepth = 4 * ONE_PLY;
-
// Dynamic razoring margin based on depth
inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); }
- // Maximum depth for use of dynamic threat detection when null move fails low
- const Depth ThreatDepth = 5 * ONE_PLY;
-
- // Minimum depth for use of internal iterative deepening
- const Depth IIDDepth[] = { 8 * ONE_PLY, 5 * ONE_PLY };
-
- // At Non-PV nodes we do an internal iterative deepening search
- // when the static evaluation is bigger then beta - IIDMargin.
- const Value IIDMargin = Value(256);
-
- // Minimum depth for use of singular extension
- const Depth SingularExtensionDepth[] = { 8 * ONE_PLY, 6 * ONE_PLY };
-
- // Futility margin for quiescence search
- const Value FutilityMarginQS = Value(128);
-
// Futility lookup tables (initialized at startup) and their access functions
Value FutilityMargins[16][64]; // [depth][moveNumber]
int FutilityMoveCounts[32]; // [depth]
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
- && depth < RazorDepth
+ && depth < 4 * ONE_PLY
&& !inCheck
&& refinedValue + razor_margin(depth) < beta
&& ttMove == MOVE_NONE
// the score by more than futility_margin(depth) if we do a null move.
if ( !PvNode
&& !ss->skipNullMove
- && depth < RazorDepth
+ && depth < 4 * ONE_PLY
&& !inCheck
&& refinedValue - futility_margin(depth, 0) >= beta
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
// parent node, which will trigger a re-search with full depth).
threatMove = (ss+1)->currentMove;
- if ( depth < ThreatDepth
+ if ( depth < 5 * ONE_PLY
&& (ss-1)->reduction
&& threatMove != MOVE_NONE
&& connected_moves(pos, (ss-1)->currentMove, threatMove))
// and a reduced search returns a value much above beta, we can (almost) safely
// prune the previous move.
if ( !PvNode
- && depth >= RazorDepth + ONE_PLY
+ && depth >= 5 * ONE_PLY
&& !inCheck
&& !ss->skipNullMove
&& excludedMove == MOVE_NONE
}
// Step 10. Internal iterative deepening
- if ( depth >= IIDDepth[PvNode]
+ if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
&& ttMove == MOVE_NONE
- && (PvNode || (!inCheck && ss->eval + IIDMargin >= beta)))
+ && (PvNode || (!inCheck && ss->eval + Value(256) >= beta)))
{
Depth d = (PvNode ? depth - 2 * ONE_PLY : depth / 2);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
singularExtensionNode = !RootNode
&& !SpNode
- && depth >= SingularExtensionDepth[PvNode]
+ && depth >= (PvNode ? 6 * ONE_PLY : 8 * ONE_PLY)
&& ttMove != MOVE_NONE
&& !excludedMove // Recursive singular search is not allowed
&& (tte->type() & BOUND_LOWER)
if (PvNode && bestValue > alpha)
alpha = bestValue;
- futilityBase = ss->eval + evalMargin + FutilityMarginQS;
+ futilityBase = ss->eval + evalMargin + Value(128);
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMg;
}