Endgames::Endgames() {
+ add<KK>("KK");
add<KPK>("KPK");
+ add<KBK>("KBK");
+ add<KNK>("KNK");
add<KNNK>("KNNK");
add<KBNK>("KBNK");
add<KRKP>("KRKP");
}
-/// K and two minors vs K and one or two minors or K and two knights against
-/// king alone are always draw.
-template<>
-Value Endgame<KmmKm>::operator()(const Position&) const {
- return VALUE_DRAW;
-}
+/// Some cases of trivial draws
+template<> Value Endgame<KK>::operator()(const Position&) const { return VALUE_DRAW; }
+template<> Value Endgame<KBK>::operator()(const Position&) const { return VALUE_DRAW; }
+template<> Value Endgame<KNK>::operator()(const Position&) const { return VALUE_DRAW; }
+template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }
+template<> Value Endgame<KmmKm>::operator()(const Position&) const { return VALUE_DRAW; }
-template<>
-Value Endgame<KNNK>::operator()(const Position&) const {
- return VALUE_DRAW;
-}
/// K, bishop and one or more pawns vs K. It checks for draws with rook pawns and
/// a bishop of the wrong color. If such a draw is detected, SCALE_FACTOR_DRAW
// Evaluation functions
+ KK, // K vs K
+ KBK, // KB vs K
+ KNK, // KN vs K
+ KNNK, // KNN vs K
KXK, // Generic "mate lone king" eval
KBNK, // KBN vs K
KPK, // KP vs K
KQKP, // KQ vs KP
KQKR, // KQ vs KR
KBBKN, // KBB vs KN
- KNNK, // KNN vs K
KmmKm, // K and two minors vs K and one or two minors