It is currently unused and only adds
overhead for nothing.
Also set proper type of chess960.
No functional change.
Color sideToMove;
Thread* thisThread;
StateInfo* st;
- int chess960;
+ bool chess960;
};
inline uint64_t Position::nodes_searched() const {
byTypeBB[ALL_PIECES] |= s;
byTypeBB[pt] |= s;
byColorBB[c] |= s;
- pieceCount[c][ALL_PIECES]++;
index[s] = pieceCount[c][pt]++;
pieceList[c][pt][index[s]] = s;
}
byTypeBB[pt] ^= s;
byColorBB[c] ^= s;
/* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing
- pieceCount[c][ALL_PIECES]--;
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
index[lastSquare] = index[s];
pieceList[c][pt][index[lastSquare]] = lastSquare;