// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
constexpr Score PassedRank[RANK_NB] = {
- S(0, 0), S(9, 28), S(15, 31), S(17, 39), S(64, 70), S(171, 177), S(277, 260)
+ S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262)
};
constexpr Score RookOnClosedFile = S(10, 5);
- constexpr Score RookOnOpenFile[] = { S(19, 7), S(48, 27) };
+ constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) };
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are
bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
if (!(pos.pieces(Them) & bb))
- unsafeSquares &= attackedBy[Them][ALL_PIECES];
+ unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
- // If there are no enemy attacks on passed pawn span, assign a big bonus.
+ // If there are no enemy pieces or attacks on passed pawn span, assign a big bonus.
// Otherwise assign a smaller bonus if the path to queen is not attacked
// and even smaller bonus if it is attacked but block square is not.
int k = !unsafeSquares ? 35 :
constexpr Score WeakUnopposed = S(13, 25);
// Bonus for blocked pawns at 5th or 6th rank
- constexpr Score BlockedPawn[2] = { S(-13, -4), S(-5, 2) };
+ constexpr Score BlockedPawn[2] = { S(-15, -3), S(-6, 3) };
constexpr Score BlockedStorm[RANK_NB] = {
- S(0, 0), S(0, 0), S(76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)
+ S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
};
// Connected pawn bonus