#include "incbin/incbin.h"
-// Macro to embed the default NNUE file data in the engine binary (using incbin.h, by Dale Weiler).
+// Macro to embed the default efficiently updatable neural network (NNUE) file
+// data in the engine binary (using incbin.h, by Dale Weiler).
// This macro invocation will declare the following three variables
// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
-// Note that this does not work in Microsof Visual Studio.
+// Note that this does not work in Microsoft Visual Studio.
#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
INCBIN(EmbeddedNNUE, EvalFileDefaultName);
#else
bool useNNUE;
string eval_file_loaded = "None";
- /// NNUE::init() tries to load a nnue network at startup time, or when the engine
+ /// NNUE::init() tries to load a NNUE network at startup time, or when the engine
/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
- /// The name of the nnue network is always retrieved from the EvalFile option.
+ /// The name of the NNUE network is always retrieved from the EvalFile option.
/// We search the given network in three locations: internally (the default
/// network may be embedded in the binary), in the active working directory and
/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
// Penalty if the piece is far from the king
score -= KingProtector[Pt == BISHOP] * distance(pos.square<KING>(Us), s);
- if (Pt == BISHOP)
+ if constexpr (Pt == BISHOP)
{
// Penalty according to the number of our pawns on the same color square as the
// bishop, bigger when the center files are blocked with pawns and smaller
}
}
- if (Pt == ROOK)
+ if constexpr (Pt == ROOK)
{
// Bonuses for rook on a (semi-)open or closed file
if (pos.is_on_semiopen_file(Us, s))
}
}
- if (Pt == QUEEN)
+ if constexpr (Pt == QUEEN)
{
// Penalty if any relative pin or discovered attack against the queen
Bitboard queenPinners;
score -= WeakQueen;
}
}
- if (T)
+ if constexpr (T)
Trace::add(Pt, Us, score);
return score;
// Penalty if king flank is under attack, potentially moving toward the king
score -= FlankAttacks * kingFlankAttack;
- if (T)
+ if constexpr (T)
Trace::add(KING, Us, score);
return score;
score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]) * (1 + queenImbalance);
}
- if (T)
+ if constexpr (T)
Trace::add(THREAT, Us, score);
return score;
score += bonus - PassedFile * edge_distance(file_of(s));
}
- if (T)
+ if constexpr (T)
Trace::add(PASSED, Us, score);
return score;
int weight = pos.count<ALL_PIECES>(Us) - 3 + std::min(pe->blocked_count(), 9);
Score score = make_score(bonus * weight * weight / 16, 0);
- if (T)
+ if constexpr (T)
Trace::add(SPACE, Us, score);
return score;
+ eg * int(PHASE_MIDGAME - me->game_phase()) * ScaleFactor(sf) / SCALE_FACTOR_NORMAL;
v /= PHASE_MIDGAME;
- if (T)
+ if constexpr (T)
{
Trace::add(WINNABLE, make_score(u, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL - eg_value(score)));
Trace::add(TOTAL, make_score(mg, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL));
Value v = winnable(score);
// In case of tracing add all remaining individual evaluation terms
- if (T)
+ if constexpr (T)
{
Trace::add(MATERIAL, pos.psq_score());
Trace::add(IMBALANCE, me->imbalance());
#include "bitboard.h"
#include "endgame.h"
#include "position.h"
+#include "psqt.h"
#include "search.h"
+#include "syzygy/tbprobe.h"
#include "thread.h"
#include "tt.h"
#include "uci.h"
-#include "syzygy/tbprobe.h"
-
-namespace PSQT {
- void init();
-}
int main(int argc, char* argv[]) {
// Polynomial material imbalance parameters
+ // One Score parameter for each pair (our piece, another of our pieces)
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
- // OUR PIECES
- // pair pawn knight bishop rook queen
+ // OUR PIECE 2
+ // bishop pair pawn knight bishop rook queen
{S(1419, 1455) }, // Bishop pair
{S( 101, 28), S( 37, 39) }, // Pawn
- {S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECES
+ {S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
};
+ // One Score parameter for each pair (our piece, their piece)
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
- // THEIR PIECES
- // pair pawn knight bishop rook queen
+ // THEIR PIECE
+ // bishop pair pawn knight bishop rook queen
{ }, // Bishop pair
{S( 33, 30) }, // Pawn
- {S( 46, 18), S(106, 84) }, // Knight OUR PIECES
+ {S( 46, 18), S(106, 84) }, // Knight OUR PIECE
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
- constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
+ constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
Bitboard target, piecesToMove = pos.pieces(Us);
if(Type == QUIET_CHECKS)
/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
-/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions(except checking knight)
+/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
///
/// Returns a pointer to the end of the move list.
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
-/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures.
-/// Returns a pointer to the end of the move list.
+/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
+/// except castling. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
/// MovePicker class is used to pick one pseudo-legal move at a time from the
/// current position. The most important method is next_move(), which returns a
/// new pseudo-legal move each time it is called, until there are no moves left,
-/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
-/// beta algorithm, MovePicker attempts to return the moves which are most likely
-/// to get a cut-off first.
+/// when MOVE_NONE is returned. In order to improve the efficiency of the
+/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
+/// likely to get a cut-off first.
class MovePicker {
enum PickType { Next, Best };
assert(is_ok(m));
- // Only deal with normal moves, assume others pass a simple see
+ // Only deal with normal moves, assume others pass a simple SEE
if (type_of(m) != NORMAL)
return VALUE_ZERO >= threshold;
#include "bitboard.h"
#include "evaluate.h"
+#include "psqt.h"
#include "types.h"
#include "nnue/nnue_accumulator.h"
bool chess960;
};
-namespace PSQT {
- extern Score psq[PIECE_NB][SQUARE_NB];
-}
-
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+
+#include "psqt.h"
+
#include <algorithm>
-#include "types.h"
#include "bitboard.h"
+#include "types.h"
-namespace PSQT {
-#define S(mg, eg) make_score(mg, eg)
+namespace
+{
-// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
-// type on a given square a (middlegame, endgame) score pair is assigned. Table
-// is defined for files A..D and white side: it is symmetric for black side and
-// second half of the files.
+auto constexpr S = make_score;
+
+// 'Bonus' contains Piece-Square parameters.
+// Scores are explicit for files A to D, implicitly mirrored for E to H.
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
{ },
{ },
{ S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) }
};
-#undef S
+} // namespace
-Score psq[PIECE_NB][SQUARE_NB];
+namespace PSQT
+{
+
+Score psq[PIECE_NB][SQUARE_NB];
// PSQT::init() initializes piece-square tables: the white halves of the tables are
// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
{
- Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
-
- for (Square s = SQ_A1; s <= SQ_H8; ++s)
- {
- File f = File(edge_distance(file_of(s)));
- psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
- : Bonus[pc][rank_of(s)][f]);
- psq[~pc][flip_rank(s)] = -psq[pc][s];
- }
+ Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
+
+ for (Square s = SQ_A1; s <= SQ_H8; ++s)
+ {
+ File f = File(edge_distance(file_of(s)));
+ psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
+ : Bonus[pc][rank_of(s)][f]);
+ psq[~pc][flip_rank(s)] = -psq[pc][s];
+ }
}
}
--- /dev/null
+/*
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
+
+ Stockfish is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ Stockfish is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#ifndef PSQT_H_INCLUDED
+#define PSQT_H_INCLUDED
+
+
+#include "types.h"
+
+
+namespace PSQT
+{
+
+extern Score psq[PIECE_NB][SQUARE_NB];
+
+// Fill psqt array from a set of internally linked parameters
+extern void init();
+
+} // namespace PSQT
+
+
+#endif // PSQT_H_INCLUDED
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
// Starting from this we compute a base64[] table indexed by symbol length
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
- // See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf
+ // See https://en.wikipedia.org/wiki/Huffman_coding
for (int i = d->base64.size() - 2; i >= 0; --i) {
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
// If n = 100 immediately after a capture or pawn move, then the position
// is also certainly a win, and during the whole phase until the next
// capture or pawn move, the inequality to be preserved is
-// dtz + 50-movecounter <= 100.
+// dtz + 50-move-counter <= 100.
//
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
// then do not accept moves leading to dtz + 50-move-counter == 100.
SetRange range;
};
- // Our facilty to fill the container, each Entry corresponds to a parameter to tune.
- // We use variadic templates to deal with an unspecified number of entries, each one
- // of a possible different type.
+ // Our facility to fill the container, each Entry corresponds to a parameter
+ // to tune. We use variadic templates to deal with an unspecified number of
+ // entries, each one of a possible different type.
static std::string next(std::string& names, bool pop = true);
int add(const SetRange&, std::string&&) { return 0; }