- // Underpromotion captures in the a1-h8 direction:
- b1 = (pawns << 9) & ~FileABB & enemyPieces & Rank8BB;
- while(b1) {
- sq = pop_1st_bit(&b1);
- mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, ROOK);
- mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, BISHOP);
- mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, KNIGHT);
- }
-
- // Underpromotion captures in the h1-a8 direction:
- b1 = (pawns << 7) & ~FileHBB & enemyPieces & Rank8BB;
- while(b1) {
- sq = pop_1st_bit(&b1);
- mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, ROOK);
- mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, BISHOP);
- mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, KNIGHT);
+ // Underpromotion captures in the a1-h8 (a8-h1 for black) direction
+ b1 = ofs.forward_right(pawns) & ~FileABB & enemyPieces & ofs.Rank8BB;
+ while (b1)
+ {
+ sq = pop_1st_bit(&b1);
+ mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, ROOK);
+ mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, BISHOP);
+ mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, KNIGHT);