STC: (Yellow)
LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 69115 W: 12880 L: 12797 D: 43438
LTC:
LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 124163 W: 16923 L: 16442 D: 90798
Note: Note based off past experiments / patches... history pruning
is quite TC sensitive. I believe the reason for this TC dependency
is that the CMH/FMH is a very large table that takes time to fill
up with. In addition having more time for will increase the accuracy
of the stats' value.
Bench:
7351698
if (moveCountPruning)
continue;
if (moveCountPruning)
continue;
+ predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
+
// Countermoves based pruning
// Countermoves based pruning
- if ( depth <= 4 * ONE_PLY
+ if ( predictedDepth < 3 * ONE_PLY
&& move != ss->killers[0]
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
continue;
&& move != ss->killers[0]
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
continue;
- predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
-
// Futility pruning: parent node
if ( predictedDepth < 7 * ONE_PLY
&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
// Futility pruning: parent node
if ( predictedDepth < 7 * ONE_PLY
&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
ss->killers[1] = ss->killers[0];
ss->killers[0] = move;
}
ss->killers[1] = ss->killers[0];
ss->killers[0] = move;
}
Color c = pos.side_to_move();
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
Color c = pos.side_to_move();
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);