string fenFile = (is >> token) ? token : "default";
string limitType = (is >> token) ? token : "depth";
- Options["Hash"] = ttSize;
+ Search::clear(); // Wait for search finished
Options["Threads"] = threads;
- Search::clear();
+ Options["Hash"] = ttSize;
if (limitType == "time")
limits.movetime = stoi(limit); // movetime is in millisecs
#include "position.h"
#include "search.h"
#include "thread.h"
+#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
Bitbases::init();
Search::init();
Pawns::init();
+ Tablebases::init(Options["SyzygyPath"]);
+ TT.resize(Options["Hash"]);
Threads.init();
+ Search::clear(); // After threads are up
UCI::loop(argc, argv);
}
-/// Search::clear() resets search state to its initial value, to obtain reproducible results
+/// Search::clear() resets search state to its initial value
void Search::clear() {
+ Threads.main()->wait_for_search_finished();
+
+ Time.availableNodes = 0;
TT.clear();
for (Thread* th : Threads)
Threads.start_thinking(pos, States, limits);
}
- // On ucinewgame following steps are needed to reset the state
- void newgame() {
-
- TT.resize(Options["Hash"]);
- Search::clear();
- Tablebases::init(Options["SyzygyPath"]);
- Time.availableNodes = 0;
- }
-
} // namespace
Position pos;
string token, cmd;
+ Thread* uiThread = new Thread();
- newgame(); // Implied ucinewgame before the first position command
-
- pos.set(StartFEN, false, &States->back(), Threads.main());
+ pos.set(StartFEN, false, &States->back(), uiThread);
for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " ";
<< "\n" << Options
<< "\nuciok" << sync_endl;
- else if (token == "ucinewgame") newgame();
+ else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour
Threads.main()->wait_for_search_finished();
+ delete uiThread;
}