This is a functional simplification that removes the KNPKB endgame.
Testing on only KNPKB positions suggests that this removal actually gains Elo:
Score of patch vs master: 3380 - 3035 - 33585 [0.504] 40000
Elo difference: 3.0 +/- 1.4, LOS: 100.0 %, DrawRatio: 84.0 %
Score of patch vs master: 290 - 36 - 39674 [0.503] 40000
Elo difference: 2.2 +/- 0.3, LOS: 100.0 %, DrawRatio: 99.2 %
removal also doesn't cause a regression with the standard book:
STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 71376 W: 13794 L: 13719 D: 43863
Ptnml(0-2): 1066, 8092, 17290, 8181, 1059
https://tests.stockfishchess.org/tests/view/
5e76c3d5e42a5c3b3ca2e8be
LTC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 28394 W: 3731 L: 3662 D: 21001
Ptnml(0-2): 167, 2339, 9116, 2408, 167
https://tests.stockfishchess.org/tests/view/
5e76e5eae42a5c3b3ca2e8d3
closes https://github.com/official-stockfish/Stockfish/pull/2594
Bench
5480811
add<KNNKP>("KNNKP");
add<KNPK>("KNPK");
- add<KNPKB>("KNPKB");
add<KRPKR>("KRPKR");
add<KRPKB>("KRPKB");
add<KBPKB>("KBPKB");
}
-/// KNP vs KB. If knight can block bishop from taking pawn, it's a win.
-/// Otherwise the position is drawn.
-template<>
-ScaleFactor Endgame<KNPKB>::operator()(const Position& pos) const {
-
- assert(verify_material(pos, strongSide, KnightValueMg, 1));
- assert(verify_material(pos, weakSide, BishopValueMg, 0));
-
- Square pawnSq = pos.square<PAWN>(strongSide);
- Square bishopSq = pos.square<BISHOP>(weakSide);
- Square weakKingSq = pos.square<KING>(weakSide);
-
- // King needs to get close to promoting pawn to prevent knight from blocking.
- // Rules for this are very tricky, so just approximate.
- if (forward_file_bb(strongSide, pawnSq) & pos.attacks_from<BISHOP>(bishopSq))
- return ScaleFactor(distance(weakKingSq, pawnSq));
-
- return SCALE_FACTOR_NONE;
-}
-
-
/// KP vs KP. This is done by removing the weakest side's pawn and probing the
/// KP vs K bitbase: If the weakest side has a draw without the pawn, it probably
/// has at least a draw with the pawn as well. The exception is when the stronger
KBPPKB, // KBPP vs KB
KBPKN, // KBP vs KN
KNPK, // KNP vs K
- KNPKB, // KNP vs KB
KPKP // KP vs KP
};