Change name and argument type.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
void do_skill_level(Move* best, Move* ponder);
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
void do_skill_level(Move* best, Move* ponder);
- int elapsed_search_time(int set = 0);
+ int elapsed_time(bool reset = false);
string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
string speed_to_uci(int64_t nodes);
string pv_to_uci(const Move pv[], int pvNum, bool chess960);
string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
string speed_to_uci(int64_t nodes);
string pv_to_uci(const Move pv[], int pvNum, bool chess960);
Position& pos = RootPosition;
Position& pos = RootPosition;
- // Save "search start" time and reset elapsed time to zero
- elapsed_search_time(get_system_time());
+ // Reset elapsed search time
+ elapsed_time(true);
// Set output stream mode: normal or chess960. Castling notation is different
cout << set960(pos.is_chess960());
// Set output stream mode: normal or chess960. Castling notation is different
cout << set960(pos.is_chess960());
// Write current search final statistics to log file
if (Options["Use Search Log"].value<bool>())
{
// Write current search final statistics to log file
if (Options["Use Search Log"].value<bool>())
{
- int e = elapsed_search_time();
+ int e = elapsed_time();
Log log(Options["Search Log Filename"].value<string>());
log << "Nodes: " << pos.nodes_searched()
Log log(Options["Search Log Filename"].value<string>());
log << "Nodes: " << pos.nodes_searched()
// if we have a fail high/low and we are deep in the search. UCI
// protocol requires to send all the PV lines also if are still
// to be searched and so refer to the previous search's score.
// if we have a fail high/low and we are deep in the search. UCI
// protocol requires to send all the PV lines also if are still
// to be searched and so refer to the previous search's score.
- if ((bestValue > alpha && bestValue < beta) || elapsed_search_time() > 2000)
+ if ((bestValue > alpha && bestValue < beta) || elapsed_time() > 2000)
for (int i = 0; i < std::min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIdx);
for (int i = 0; i < std::min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIdx);
if (Options["Use Search Log"].value<bool>())
{
Log log(Options["Search Log Filename"].value<string>());
if (Options["Use Search Log"].value<bool>())
{
Log log(Options["Search Log Filename"].value<string>());
- log << pretty_pv(pos, depth, bestValue, elapsed_search_time(), &Rml[0].pv[0]) << endl;
+ log << pretty_pv(pos, depth, bestValue, elapsed_time(), &Rml[0].pv[0]) << endl;
}
// Filter out startup noise when monitoring best move stability
}
// Filter out startup noise when monitoring best move stability
// Stop search if most of available time is already consumed. We probably don't
// have enough time to search the first move at the next iteration anyway.
// Stop search if most of available time is already consumed. We probably don't
// have enough time to search the first move at the next iteration anyway.
- if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100)
+ if (elapsed_time() > (TimeMgr.available_time() * 62) / 100)
stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 10
&& !stop
&& ( bestMoveNeverChanged
stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 10
&& !stop
&& ( bestMoveNeverChanged
- || elapsed_search_time() > (TimeMgr.available_time() * 40) / 100))
+ || elapsed_time() > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = bestMove;
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = bestMove;
nodes = pos.nodes_searched();
// For long searches send current move info to GUI
nodes = pos.nodes_searched();
// For long searches send current move info to GUI
- if (pos.thread() == 0 && elapsed_search_time() > 2000)
+ if (pos.thread() == 0 && elapsed_time() > 2000)
cout << "info" << depth_to_uci(depth)
<< " currmove " << move
<< " currmovenumber " << moveCount + MultiPVIdx << endl;
cout << "info" << depth_to_uci(depth)
<< " currmove " << move
<< " currmovenumber " << moveCount + MultiPVIdx << endl;
// current_search_time() returns the number of milliseconds which have passed
// since the beginning of the current search.
// current_search_time() returns the number of milliseconds which have passed
// since the beginning of the current search.
- int elapsed_search_time(int set) {
+ int elapsed_time(bool reset) {
static int searchStartTime;
static int searchStartTime;
- if (set)
- searchStartTime = set;
+ if (reset)
+ searchStartTime = get_system_time();
return get_system_time() - searchStartTime;
}
return get_system_time() - searchStartTime;
}
string speed_to_uci(int64_t nodes) {
std::stringstream s;
string speed_to_uci(int64_t nodes) {
std::stringstream s;
- int t = elapsed_search_time();
+ int t = elapsed_time();
s << " nodes " << nodes
<< " nps " << (t > 0 ? int(nodes * 1000 / t) : 0)
s << " nodes " << nodes
<< " nps " << (t > 0 ? int(nodes * 1000 / t) : 0)
void do_timer_event() {
static int lastInfoTime;
void do_timer_event() {
static int lastInfoTime;
- int e = elapsed_search_time();
+ int e = elapsed_time();
// Print debug information every one second
if (!lastInfoTime || get_system_time() - lastInfoTime >= 1000)
// Print debug information every one second
if (!lastInfoTime || get_system_time() - lastInfoTime >= 1000)