Merge pull request #9 from glinscott/master
authorMarco Costalba <mcostalba@gmail.com>
Mon, 26 Mar 2012 18:55:32 +0000 (11:55 -0700)
committerMarco Costalba <mcostalba@gmail.com>
Mon, 26 Mar 2012 18:57:27 +0000 (19:57 +0100)
Penalty for undefended rook

Almost no change at longer TC, but perhaps there
is a tiny increase....

After 17522 games at 10"+0.05
Mod vs Orig 3064 - 2967 - 11491 ELO +2

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
src/evaluate.cpp

index b2cae94..6e515d8 100644 (file)
@@ -167,8 +167,8 @@ namespace {
   // happen in Chess960 games.
   const Score TrappedBishopA1H1Penalty = make_score(100, 100);
 
-  // Penalty for a minor piece that is not defended by anything
-  const Score UndefendedMinorPenalty = make_score(25, 10);
+  // Penalty for BNR that is not defended by anything
+  const Score UndefendedPiecePenalty = make_score(25, 10);
 
   // The SpaceMask[Color] contains the area of the board which is considered
   // by the space evaluation. In the middle game, each side is given a bonus
@@ -678,21 +678,24 @@ Value do_evaluate(const Position& pos, Value& margin) {
 
     const Color Them = (Us == WHITE ? BLACK : WHITE);
 
-    Bitboard b;
+    Bitboard b, undefended, undefendedMinors, weakEnemies;
     Score score = SCORE_ZERO;
 
-    // Undefended minors get penalized even if not under attack
-    Bitboard undefended =  pos.pieces(Them)
-                         & (pos.pieces(BISHOP) | pos.pieces(KNIGHT))
-                         & ~ei.attackedBy[Them][0];
-    if (undefended)
-        score += single_bit(undefended) ? UndefendedMinorPenalty
-                                        : UndefendedMinorPenalty * 2;
+    // Undefended pieces get penalized even if not under attack
+    undefended = pos.pieces(Them) & ~ei.attackedBy[Them][0];
+    undefendedMinors = undefended & (pos.pieces(BISHOP) | pos.pieces(KNIGHT));
+
+    if (undefendedMinors)
+        score += single_bit(undefendedMinors) ? UndefendedPiecePenalty
+                                              : UndefendedPiecePenalty * 2;
+    if (undefended & pos.pieces(ROOK))
+        score += UndefendedPiecePenalty;
 
     // Enemy pieces not defended by a pawn and under our attack
-    Bitboard weakEnemies =  pos.pieces(Them)
-                          & ~ei.attackedBy[Them][PAWN]
-                          & ei.attackedBy[Us][0];
+    weakEnemies =  pos.pieces(Them)
+                 & ~ei.attackedBy[Them][PAWN]
+                 & ei.attackedBy[Us][0];
+
     if (!weakEnemies)
         return score;