]> git.sesse.net Git - stockfish/commitdiff
Consolidate all attacks bitboards
authorprotonspring <mike@whiteley.org>
Thu, 28 May 2020 15:48:31 +0000 (09:48 -0600)
committerJoost VandeVondele <Joost.VandeVondele@gmail.com>
Sat, 30 May 2020 18:30:31 +0000 (20:30 +0200)
This is a non-functional simplification that simplifies getting attacks bitboards.

* consolidates all attacks to attacks_bb (remove Position::attacks_from(..)).
* attacks_bb<PieceType>(square) gets pseudo attacks
* attacks_bb<PieceType>(square, bitboard) gets attacks considering occupied squares in the bitboard).
* pawn_attacks_bb(Color, Square) gets pawn attacks like other pawn attack bitboards.
* Wraps all access to PawnAttacks arrays and PseudoAttacks arrays and adds asserts as appropriate.

Passed STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 90208 W: 17533 L: 17482 D: 55193
Ptnml(0-2): 1412, 10232, 21798, 10217, 1445
https://tests.stockfishchess.org/tests/view/5ece996275787cc0c05d9790

closes https://github.com/official-stockfish/Stockfish/pull/2703

No functional change

src/bitbase.cpp
src/bitboard.h
src/endgame.cpp
src/evaluate.cpp
src/movegen.cpp
src/pawns.cpp
src/position.cpp
src/position.h

index bef2dc49e2f1a91816dbacfd55ebcf975d312276..be6f0d0afd31d78a10ce6f46d002cf348c7371e2 100644 (file)
@@ -112,7 +112,7 @@ namespace {
     if (   distance(ksq[WHITE], ksq[BLACK]) <= 1
         || ksq[WHITE] == psq
         || ksq[BLACK] == psq
     if (   distance(ksq[WHITE], ksq[BLACK]) <= 1
         || ksq[WHITE] == psq
         || ksq[BLACK] == psq
-        || (stm == WHITE && (PawnAttacks[WHITE][psq] & ksq[BLACK])))
+        || (stm == WHITE && (pawn_attacks_bb(WHITE, psq) & ksq[BLACK])))
         result = INVALID;
 
     // Immediate win if a pawn can be promoted without getting captured
         result = INVALID;
 
     // Immediate win if a pawn can be promoted without getting captured
@@ -120,13 +120,13 @@ namespace {
              && rank_of(psq) == RANK_7
              && ksq[stm] != psq + NORTH
              && (    distance(ksq[~stm], psq + NORTH) > 1
              && rank_of(psq) == RANK_7
              && ksq[stm] != psq + NORTH
              && (    distance(ksq[~stm], psq + NORTH) > 1
-                 || (PseudoAttacks[KING][ksq[stm]] & (psq + NORTH))))
+                 || (attacks_bb<KING>(ksq[stm]) & (psq + NORTH))))
         result = WIN;
 
     // Immediate draw if it is a stalemate or a king captures undefended pawn
     else if (   stm == BLACK
         result = WIN;
 
     // Immediate draw if it is a stalemate or a king captures undefended pawn
     else if (   stm == BLACK
-             && (  !(PseudoAttacks[KING][ksq[stm]] & ~(PseudoAttacks[KING][ksq[~stm]] | PawnAttacks[~stm][psq]))
-                 || (PseudoAttacks[KING][ksq[stm]] & psq & ~PseudoAttacks[KING][ksq[~stm]])))
+             && (  !(attacks_bb<KING>(ksq[stm]) & ~(attacks_bb<KING>(ksq[~stm]) | pawn_attacks_bb(~stm, psq)))
+                 || (attacks_bb<KING>(ksq[stm]) & psq & ~attacks_bb<KING>(ksq[~stm]))))
         result = DRAW;
 
     // Position will be classified later
         result = DRAW;
 
     // Position will be classified later
@@ -149,7 +149,7 @@ namespace {
     const Result Bad  = (stm == WHITE ? DRAW  : WIN);
 
     Result r = INVALID;
     const Result Bad  = (stm == WHITE ? DRAW  : WIN);
 
     Result r = INVALID;
-    Bitboard b = PseudoAttacks[KING][ksq[stm]];
+    Bitboard b = attacks_bb<KING>(ksq[stm]);
 
     while (b)
         r |= stm == WHITE ? db[index(BLACK, ksq[BLACK] , pop_lsb(&b), psq)]
 
     while (b)
         r |= stm == WHITE ? db[index(BLACK, ksq[BLACK] , pop_lsb(&b), psq)]
index 9252c3dc9149091fe387531f4036dd8ca0171465..93f838f8a6adce42ead12022368fce28959f34c9 100644 (file)
@@ -176,6 +176,12 @@ constexpr Bitboard pawn_attacks_bb(Bitboard b) {
                     : shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
 }
 
                     : shift<SOUTH_WEST>(b) | shift<SOUTH_EAST>(b);
 }
 
+inline Bitboard pawn_attacks_bb(Color c, Square s) {
+
+  assert(is_ok(s));
+  return PawnAttacks[c][s];
+}
+
 
 /// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
 /// given color from the squares in the given bitboard.
 
 /// pawn_double_attacks_bb() returns the squares doubly attacked by pawns of the
 /// given color from the squares in the given bitboard.
@@ -266,19 +272,38 @@ inline Bitboard safe_destination(Square s, int step)
     return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
 }
 
     return is_ok(to) && distance(s, to) <= 2 ? square_bb(to) : Bitboard(0);
 }
 
-/// attacks_bb() returns a bitboard representing all the squares attacked by a
-/// piece of type Pt (bishop or rook) placed on 's'.
+/// attacks_bb(Square) returns the pseudo attacks of the give piece type
+/// assuming an empty board.
+
+template<PieceType Pt>
+inline Bitboard attacks_bb(Square s) {
+
+  assert((Pt != PAWN) && (is_ok(s)));
+
+  return PseudoAttacks[Pt][s];
+}
+
+/// attacks_bb(Square, Bitboard) returns the attacks by the given piece
+/// assuming the board is occupied according to the passed Bitboard.
+/// Sliding piece attacks do not continue passed an occupied square.
 
 template<PieceType Pt>
 inline Bitboard attacks_bb(Square s, Bitboard occupied) {
 
 
 template<PieceType Pt>
 inline Bitboard attacks_bb(Square s, Bitboard occupied) {
 
-  const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s];
-  return m.attacks[m.index(occupied)];
+  assert((Pt != PAWN) && (is_ok(s)));
+
+  switch (Pt)
+  {
+  case BISHOP: return BishopMagics[s].attacks[BishopMagics[s].index(occupied)];
+  case ROOK  : return   RookMagics[s].attacks[  RookMagics[s].index(occupied)];
+  case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
+  default    : return PseudoAttacks[Pt][s];
+  }
 }
 
 inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
 
 }
 
 inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
 
-  assert(pt != PAWN);
+  assert((pt != PAWN) && (is_ok(s)));
 
   switch (pt)
   {
 
   switch (pt)
   {
index e232da6243a32f0e2c9e647bf1814e0c916689bd..7b9c145e4284d5f4ca73d08e60670568a7a3177b 100644 (file)
@@ -391,8 +391,8 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
       &&  relative_rank(weakSide, pos.square<KING>(strongSide)) >= RANK_4
       &&  relative_rank(weakSide, rsq) == RANK_3
       && (  pos.pieces(weakSide, PAWN)
       &&  relative_rank(weakSide, pos.square<KING>(strongSide)) >= RANK_4
       &&  relative_rank(weakSide, rsq) == RANK_3
       && (  pos.pieces(weakSide, PAWN)
-          & pos.attacks_from<KING>(kingSq)
-          & pos.attacks_from<PAWN>(rsq, strongSide)))
+          & attacks_bb<KING>(kingSq)
+          & pawn_attacks_bb(strongSide, rsq)))
           return SCALE_FACTOR_DRAW;
 
   return SCALE_FACTOR_NONE;
           return SCALE_FACTOR_DRAW;
 
   return SCALE_FACTOR_NONE;
@@ -535,7 +535,7 @@ ScaleFactor Endgame<KRPKB>::operator()(const Position& pos) const {
       // the corner
       if (   rk == RANK_6
           && distance(psq + 2 * push, ksq) <= 1
       // the corner
       if (   rk == RANK_6
           && distance(psq + 2 * push, ksq) <= 1
-          && (PseudoAttacks[BISHOP][bsq] & (psq + push))
+          && (attacks_bb<BISHOP>(bsq) & (psq + push))
           && distance<File>(bsq, psq) >= 2)
           return ScaleFactor(8);
   }
           && distance<File>(bsq, psq) >= 2)
           return ScaleFactor(8);
   }
@@ -670,14 +670,14 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
     if (   ksq == blockSq1
         && opposite_colors(ksq, wbsq)
         && (   bbsq == blockSq2
     if (   ksq == blockSq1
         && opposite_colors(ksq, wbsq)
         && (   bbsq == blockSq2
-            || (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(weakSide, BISHOP))
+            || (attacks_bb<BISHOP>(blockSq2, pos.pieces()) & pos.pieces(weakSide, BISHOP))
             || distance<Rank>(psq1, psq2) >= 2))
         return SCALE_FACTOR_DRAW;
 
     else if (   ksq == blockSq2
              && opposite_colors(ksq, wbsq)
              && (   bbsq == blockSq1
             || distance<Rank>(psq1, psq2) >= 2))
         return SCALE_FACTOR_DRAW;
 
     else if (   ksq == blockSq2
              && opposite_colors(ksq, wbsq)
              && (   bbsq == blockSq1
-                 || (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(weakSide, BISHOP))))
+                 || (attacks_bb<BISHOP>(blockSq1, pos.pieces()) & pos.pieces(weakSide, BISHOP))))
         return SCALE_FACTOR_DRAW;
     else
         return SCALE_FACTOR_NONE;
         return SCALE_FACTOR_DRAW;
     else
         return SCALE_FACTOR_NONE;
index 8e8cc0912e57ddd4e37c12cb579631eaee9de289..ad79db5c4dc30164e6fdf183e534725c1d368bee 100644 (file)
@@ -235,7 +235,7 @@ namespace {
     mobilityArea[Us] = ~(b | pos.pieces(Us, KING, QUEEN) | pos.blockers_for_king(Us) | pe->pawn_attacks(Them));
 
     // Initialize attackedBy[] for king and pawns
     mobilityArea[Us] = ~(b | pos.pieces(Us, KING, QUEEN) | pos.blockers_for_king(Us) | pe->pawn_attacks(Them));
 
     // Initialize attackedBy[] for king and pawns
-    attackedBy[Us][KING] = pos.attacks_from<KING>(ksq);
+    attackedBy[Us][KING] = attacks_bb<KING>(ksq);
     attackedBy[Us][PAWN] = pe->pawn_attacks(Us);
     attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN];
     attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]);
     attackedBy[Us][PAWN] = pe->pawn_attacks(Us);
     attackedBy[Us][ALL_PIECES] = attackedBy[Us][KING] | attackedBy[Us][PAWN];
     attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]);
@@ -243,7 +243,7 @@ namespace {
     // Init our king safety tables
     Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G),
                            Utility::clamp(rank_of(ksq), RANK_2, RANK_7));
     // Init our king safety tables
     Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G),
                            Utility::clamp(rank_of(ksq), RANK_2, RANK_7));
-    kingRing[Us] = PseudoAttacks[KING][s] | s;
+    kingRing[Us] = attacks_bb<KING>(s) | s;
 
     kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
     kingAttacksCount[Them] = kingAttackersWeight[Them] = 0;
 
     kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
     kingAttacksCount[Them] = kingAttackersWeight[Them] = 0;
@@ -273,7 +273,7 @@ namespace {
         // Find attacked squares, including x-ray attacks for bishops and rooks
         b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
           : Pt ==   ROOK ? attacks_bb<  ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK))
         // Find attacked squares, including x-ray attacks for bishops and rooks
         b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
           : Pt ==   ROOK ? attacks_bb<  ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK))
-                         : pos.attacks_from<Pt>(s);
+                         : attacks_bb<Pt>(s, pos.pieces());
 
         if (pos.blockers_for_king(Us) & s)
             b &= LineBB[pos.square<KING>(Us)][s];
 
         if (pos.blockers_for_king(Us) & s)
             b &= LineBB[pos.square<KING>(Us)][s];
@@ -323,7 +323,7 @@ namespace {
                                      * (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
 
                 // Penalty for all enemy pawns x-rayed
                                      * (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
 
                 // Penalty for all enemy pawns x-rayed
-                score -= BishopXRayPawns * popcount(PseudoAttacks[BISHOP][s] & pos.pieces(Them, PAWN));
+                score -= BishopXRayPawns * popcount(attacks_bb<BISHOP>(s) & pos.pieces(Them, PAWN));
 
                 // Bonus for bishop on a long diagonal which can "see" both center squares
                 if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center))
 
                 // Bonus for bishop on a long diagonal which can "see" both center squares
                 if (more_than_one(attacks_bb<BISHOP>(s, pos.pieces(PAWN)) & Center))
@@ -438,7 +438,7 @@ namespace {
         unsafeChecks |= b2 & attackedBy[Them][BISHOP];
 
     // Enemy knights checks
         unsafeChecks |= b2 & attackedBy[Them][BISHOP];
 
     // Enemy knights checks
-    knightChecks = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
+    knightChecks = attacks_bb<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
     if (knightChecks & safe)
         kingDanger += more_than_one(knightChecks & safe) ? KnightSafeCheck * 162/100
                                                          : KnightSafeCheck;
     if (knightChecks & safe)
         kingDanger += more_than_one(knightChecks & safe) ? KnightSafeCheck * 162/100
                                                          : KnightSafeCheck;
@@ -564,12 +564,12 @@ namespace {
         Square s = pos.square<QUEEN>(Them);
         safe = mobilityArea[Us] & ~stronglyProtected;
 
         Square s = pos.square<QUEEN>(Them);
         safe = mobilityArea[Us] & ~stronglyProtected;
 
-        b = attackedBy[Us][KNIGHT] & pos.attacks_from<KNIGHT>(s);
+        b = attackedBy[Us][KNIGHT] & attacks_bb<KNIGHT>(s);
 
         score += KnightOnQueen * popcount(b & safe);
 
 
         score += KnightOnQueen * popcount(b & safe);
 
-        b =  (attackedBy[Us][BISHOP] & pos.attacks_from<BISHOP>(s))
-           | (attackedBy[Us][ROOK  ] & pos.attacks_from<ROOK  >(s));
+        b =  (attackedBy[Us][BISHOP] & attacks_bb<BISHOP>(s, pos.pieces()))
+           | (attackedBy[Us][ROOK  ] & attacks_bb<ROOK  >(s, pos.pieces()));
 
         score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]);
     }
 
         score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]);
     }
index 5787d1743cf27eed0e4b9f0c815ad74e2a638725..81b8c929fed5715ae522f17810aac1fa95175fb8 100644 (file)
@@ -40,7 +40,7 @@ namespace {
 
     // Knight promotion is the only promotion that can give a direct check
     // that's not already included in the queen promotion.
 
     // Knight promotion is the only promotion that can give a direct check
     // that's not already included in the queen promotion.
-    if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
+    if (Type == QUIET_CHECKS && (attacks_bb<KNIGHT>(to) & ksq))
         *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
     else
         (void)ksq; // Silence a warning under MSVC
         *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
     else
         (void)ksq; // Silence a warning under MSVC
@@ -84,8 +84,8 @@ namespace {
 
         if (Type == QUIET_CHECKS)
         {
 
         if (Type == QUIET_CHECKS)
         {
-            b1 &= pos.attacks_from<PAWN>(ksq, Them);
-            b2 &= pos.attacks_from<PAWN>(ksq, Them);
+            b1 &= pawn_attacks_bb(Them, ksq);
+            b2 &= pawn_attacks_bb(Them, ksq);
 
             // Add pawn pushes which give discovered check. This is possible only
             // if the pawn is not on the same file as the enemy king, because we
 
             // Add pawn pushes which give discovered check. This is possible only
             // if the pawn is not on the same file as the enemy king, because we
@@ -166,7 +166,7 @@ namespace {
             if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
                 return moveList;
 
             if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
                 return moveList;
 
-            b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
+            b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
 
             assert(b1);
 
 
             assert(b1);
 
@@ -192,14 +192,14 @@ namespace {
         if (Checks)
         {
             if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
         if (Checks)
         {
             if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
-                && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
+                && !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
                 continue;
 
             if (pos.blockers_for_king(~us) & from)
                 continue;
         }
 
                 continue;
 
             if (pos.blockers_for_king(~us) & from)
                 continue;
         }
 
-        Bitboard b = pos.attacks_from<Pt>(from) & target;
+        Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
 
         if (Checks)
             b &= pos.check_squares(Pt);
 
         if (Checks)
             b &= pos.check_squares(Pt);
@@ -248,7 +248,7 @@ namespace {
     if (Type != QUIET_CHECKS && Type != EVASIONS)
     {
         Square ksq = pos.square<KING>(Us);
     if (Type != QUIET_CHECKS && Type != EVASIONS)
     {
         Square ksq = pos.square<KING>(Us);
-        Bitboard b = pos.attacks_from<KING>(ksq) & target;
+        Bitboard b = attacks_bb<KING>(ksq) & target;
         while (b)
             *moveList++ = make_move(ksq, pop_lsb(&b));
 
         while (b)
             *moveList++ = make_move(ksq, pop_lsb(&b));
 
@@ -303,10 +303,10 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
      Square from = pop_lsb(&dc);
      PieceType pt = type_of(pos.piece_on(from));
 
      Square from = pop_lsb(&dc);
      PieceType pt = type_of(pos.piece_on(from));
 
-     Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
+     Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
 
      if (pt == KING)
 
      if (pt == KING)
-         b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
+         b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
 
      while (b)
          *moveList++ = make_move(from, pop_lsb(&b));
 
      while (b)
          *moveList++ = make_move(from, pop_lsb(&b));
@@ -336,7 +336,7 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
       sliderAttacks |= LineBB[ksq][pop_lsb(&sliders)] & ~pos.checkers();
 
   // Generate evasions for king, capture and non capture moves
       sliderAttacks |= LineBB[ksq][pop_lsb(&sliders)] & ~pos.checkers();
 
   // Generate evasions for king, capture and non capture moves
-  Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
+  Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
   while (b)
       *moveList++ = make_move(ksq, pop_lsb(&b));
 
   while (b)
       *moveList++ = make_move(ksq, pop_lsb(&b));
 
index 3ce896309f530f057daeacf6320bb35d9eb26517..467137b3133ef84a4d7fef1a0f64d8de50bf761e 100644 (file)
@@ -100,8 +100,8 @@ namespace {
         opposed    = theirPawns & forward_file_bb(Us, s);
         blocked    = theirPawns & (s + Up);
         stoppers   = theirPawns & passed_pawn_span(Us, s);
         opposed    = theirPawns & forward_file_bb(Us, s);
         blocked    = theirPawns & (s + Up);
         stoppers   = theirPawns & passed_pawn_span(Us, s);
-        lever      = theirPawns & PawnAttacks[Us][s];
-        leverPush  = theirPawns & PawnAttacks[Us][s + Up];
+        lever      = theirPawns & pawn_attacks_bb(Us, s);
+        leverPush  = theirPawns & pawn_attacks_bb(Us, s + Up);
         doubled    = ourPawns   & (s - Up);
         neighbours = ourPawns   & adjacent_files_bb(s);
         phalanx    = neighbours & rank_bb(s);
         doubled    = ourPawns   & (s - Up);
         neighbours = ourPawns   & adjacent_files_bb(s);
         phalanx    = neighbours & rank_bb(s);
@@ -253,7 +253,7 @@ Score Entry::do_king_safety(const Position& pos) {
   Bitboard pawns = pos.pieces(Us, PAWN);
   int minPawnDist = 6;
 
   Bitboard pawns = pos.pieces(Us, PAWN);
   int minPawnDist = 6;
 
-  if (pawns & PseudoAttacks[KING][ksq])
+  if (pawns & attacks_bb<KING>(ksq))
       minPawnDist = 1;
   else while (pawns)
       minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
       minPawnDist = 1;
   else while (pawns)
       minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
index f5ff3da1862b29cf40d75a4b55e5c86ca1d3f8f3..d2e33b3022bf0b1cc1cbe0554f2f2b8627d379ba 100644 (file)
@@ -139,7 +139,7 @@ void Position::init() {
   for (Piece pc : Pieces)
       for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
           for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2)
   for (Piece pc : Pieces)
       for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
           for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2)
-              if (PseudoAttacks[type_of(pc)][s1] & s2)
+              if ((type_of(pc) != PAWN) && (attacks_bb(type_of(pc), s1, 0) & s2))
               {
                   Move move = make_move(s1, s2);
                   Key key = Zobrist::psq[pc][s1] ^ Zobrist::psq[pc][s2] ^ Zobrist::side;
               {
                   Move move = make_move(s1, s2);
                   Key key = Zobrist::psq[pc][s1] ^ Zobrist::psq[pc][s2] ^ Zobrist::side;
@@ -319,10 +319,10 @@ void Position::set_check_info(StateInfo* si) const {
 
   Square ksq = square<KING>(~sideToMove);
 
 
   Square ksq = square<KING>(~sideToMove);
 
-  si->checkSquares[PAWN]   = attacks_from<PAWN>(ksq, ~sideToMove);
-  si->checkSquares[KNIGHT] = attacks_from<KNIGHT>(ksq);
-  si->checkSquares[BISHOP] = attacks_from<BISHOP>(ksq);
-  si->checkSquares[ROOK]   = attacks_from<ROOK>(ksq);
+  si->checkSquares[PAWN]   = pawn_attacks_bb(~sideToMove, ksq);
+  si->checkSquares[KNIGHT] = attacks_bb<KNIGHT>(ksq);
+  si->checkSquares[BISHOP] = attacks_bb<BISHOP>(ksq, pieces());
+  si->checkSquares[ROOK]   = attacks_bb<ROOK>(ksq, pieces());
   si->checkSquares[QUEEN]  = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
   si->checkSquares[KING]   = 0;
 }
   si->checkSquares[QUEEN]  = si->checkSquares[BISHOP] | si->checkSquares[ROOK];
   si->checkSquares[KING]   = 0;
 }
@@ -455,8 +455,8 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
   pinners = 0;
 
   // Snipers are sliders that attack 's' when a piece and other snipers are removed
   pinners = 0;
 
   // Snipers are sliders that attack 's' when a piece and other snipers are removed
-  Bitboard snipers = (  (PseudoAttacks[  ROOK][s] & pieces(QUEEN, ROOK))
-                      | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders;
+  Bitboard snipers = (  (attacks_bb<  ROOK>(s) & pieces(QUEEN, ROOK))
+                      | (attacks_bb<BISHOP>(s) & pieces(QUEEN, BISHOP))) & sliders;
   Bitboard occupancy = pieces() ^ snipers;
 
   while (snipers)
   Bitboard occupancy = pieces() ^ snipers;
 
   while (snipers)
@@ -480,12 +480,12 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
 
 Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
 
 
 Bitboard Position::attackers_to(Square s, Bitboard occupied) const {
 
-  return  (attacks_from<PAWN>(s, BLACK)    & pieces(WHITE, PAWN))
-        | (attacks_from<PAWN>(s, WHITE)    & pieces(BLACK, PAWN))
-        | (attacks_from<KNIGHT>(s)         & pieces(KNIGHT))
+  return  (pawn_attacks_bb(BLACK, s)       & pieces(WHITE, PAWN))
+        | (pawn_attacks_bb(WHITE, s)       & pieces(BLACK, PAWN))
+        | (attacks_bb<KNIGHT>(s)           & pieces(KNIGHT))
         | (attacks_bb<  ROOK>(s, occupied) & pieces(  ROOK, QUEEN))
         | (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN))
         | (attacks_bb<  ROOK>(s, occupied) & pieces(  ROOK, QUEEN))
         | (attacks_bb<BISHOP>(s, occupied) & pieces(BISHOP, QUEEN))
-        | (attacks_from<KING>(s)           & pieces(KING));
+        | (attacks_bb<KING>(s)             & pieces(KING));
 }
 
 
 }
 
 
@@ -588,7 +588,7 @@ bool Position::pseudo_legal(const Move m) const {
       if ((Rank8BB | Rank1BB) & to)
           return false;
 
       if ((Rank8BB | Rank1BB) & to)
           return false;
 
-      if (   !(attacks_from<PAWN>(from, us) & pieces(~us) & to) // Not a capture
+      if (   !(pawn_attacks_bb(us, from) & pieces(~us) & to) // Not a capture
           && !((from + pawn_push(us) == to) && empty(to))       // Not a single push
           && !(   (from + 2 * pawn_push(us) == to)              // Not a double push
                && (relative_rank(us, from) == RANK_2)
           && !((from + pawn_push(us) == to) && empty(to))       // Not a single push
           && !(   (from + 2 * pawn_push(us) == to)              // Not a double push
                && (relative_rank(us, from) == RANK_2)
@@ -596,7 +596,7 @@ bool Position::pseudo_legal(const Move m) const {
                && empty(to - pawn_push(us))))
           return false;
   }
                && empty(to - pawn_push(us))))
           return false;
   }
-  else if (!(attacks_from(type_of(pc), from) & to))
+  else if (!(attacks_bb(type_of(pc), from, pieces()) & to))
       return false;
 
   // Evasions generator already takes care to avoid some kind of illegal moves
       return false;
 
   // Evasions generator already takes care to avoid some kind of illegal moves
@@ -670,7 +670,7 @@ bool Position::gives_check(Move m) const {
       Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
       Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
 
       Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
       Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
 
-      return   (PseudoAttacks[ROOK][rto] & square<KING>(~sideToMove))
+      return   (attacks_bb<ROOK>(rto) & square<KING>(~sideToMove))
             && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
   }
   default:
             && (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
   }
   default:
@@ -794,7 +794,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
   {
       // Set en-passant square if the moved pawn can be captured
       if (   (int(to) ^ int(from)) == 16
   {
       // Set en-passant square if the moved pawn can be captured
       if (   (int(to) ^ int(from)) == 16
-          && (attacks_from<PAWN>(to - pawn_push(us), us) & pieces(them, PAWN)))
+          && (pawn_attacks_bb(us, to - pawn_push(us)) & pieces(them, PAWN)))
       {
           st->epSquare = to - pawn_push(us);
           k ^= Zobrist::enpassant[file_of(st->epSquare)];
       {
           st->epSquare = to - pawn_push(us);
           k ^= Zobrist::enpassant[file_of(st->epSquare)];
index ae624926c51c35c4739df236eb20782f8669aeea..8f8c8f7ab9c119171c95261e28f8128a1e99fe05 100644 (file)
@@ -112,9 +112,6 @@ public:
   // Attacks to/from a given square
   Bitboard attackers_to(Square s) const;
   Bitboard attackers_to(Square s, Bitboard occupied) const;
   // Attacks to/from a given square
   Bitboard attackers_to(Square s) const;
   Bitboard attackers_to(Square s, Bitboard occupied) const;
-  Bitboard attacks_from(PieceType pt, Square s) const;
-  template<PieceType> Bitboard attacks_from(Square s) const;
-  template<PieceType> Bitboard attacks_from(Square s, Color c) const;
   Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
 
   // Properties of moves
   Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
 
   // Properties of moves
@@ -284,24 +281,6 @@ inline Square Position::castling_rook_square(CastlingRights cr) const {
   return castlingRookSquare[cr];
 }
 
   return castlingRookSquare[cr];
 }
 
-template<PieceType Pt>
-inline Bitboard Position::attacks_from(Square s) const {
-  static_assert(Pt != PAWN, "Pawn attacks need color");
-
-  return  Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, pieces())
-        : Pt == QUEEN  ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
-        : PseudoAttacks[Pt][s];
-}
-
-template<>
-inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
-  return PawnAttacks[c][s];
-}
-
-inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
-  return attacks_bb(pt, s, pieces());
-}
-
 inline Bitboard Position::attackers_to(Square s) const {
   return attackers_to(s, pieces());
 }
 inline Bitboard Position::attackers_to(Square s) const {
   return attackers_to(s, pieces());
 }