{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
S( 91, 88), S( 98, 97) },
{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
S( 91, 88), S( 98, 97) },
- { S(-60,-77), S(-26,-20), S(-11, 27), S( -6, 57), S( -3, 69), S( -1, 82), // Rooks
- S( 10,109), S( 16,121), S( 24,131), S( 25,143), S( 32,155), S( 32,163),
- S( 43,167), S( 48,171), S( 56,173) },
+ { S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks
+ S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165),
+ S( 46,166), S( 48,169), S( 58,171) },
{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens
S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens
S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
// Penalties for enemy's safe checks
const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
// Penalties for enemy's safe checks
- const int QueenCheck = 810;
- const int RookCheck = 888;
- const int BishopCheck = 400;
+ const int QueenCheck = 780;
+ const int RookCheck = 880;
+ const int BishopCheck = 435;
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
kingDanger = ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
kingDanger = ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]
- + 103 * ei.kingAdjacentZoneAttacksCount[Them]
- + 190 * popcount(undefended)
- + 142 * (popcount(b) + !!pos.pinned_pieces(Us))
- - 810 * !pos.count<QUEEN>(Them)
- - 6 * mg_value(score) / 5 - 5;
+ + 102 * ei.kingAdjacentZoneAttacksCount[Them]
+ + 201 * popcount(undefended)
+ + 143 * (popcount(b) + !!pos.pinned_pieces(Us))
+ - 848 * !pos.count<QUEEN>(Them)
+ - 28 * mg_value(score) / 25 - 5;