summary |
shortlog |
log |
commit | commitdiff |
tree
raw |
patch |
inline | side by side (from parent 1:
9a10313)
10+0.1:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 41963 W: 7967 L: 7883 D: 26113
60+0.6:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 132314 W: 17939 L: 17969 D: 96406
Resolves #580
{
if (!Signals.stop && !Signals.stopOnPonderhit)
{
{
if (!Signals.stop && !Signals.stopOnPonderhit)
{
- // Take some extra time if the best move has changed
- if (rootDepth > 4 * ONE_PLY && multiPV == 1)
- Time.pv_instability(mainThread->bestMoveChanges);
-
// Stop the search if only one legal move is available, or if all
// of the available time has been used, or if we matched an easyMove
// from the previous search and just did a fast verification.
// Stop the search if only one legal move is available, or if all
// of the available time has been used, or if we matched an easyMove
// from the previous search and just did a fast verification.
bestValue >= mainThread->previousScore };
int improvingFactor = 640 - 160*F[0] - 126*F[1] - 124*F[0]*F[1];
bestValue >= mainThread->previousScore };
int improvingFactor = 640 - 160*F[0] - 126*F[1] - 124*F[0]*F[1];
+ double unstablePvFactor = 1 + mainThread->bestMoveChanges;
bool doEasyMove = rootMoves[0].pv[0] == easyMove
&& mainThread->bestMoveChanges < 0.03
bool doEasyMove = rootMoves[0].pv[0] == easyMove
&& mainThread->bestMoveChanges < 0.03
- && Time.elapsed() > Time.available() * 25 / 206;
+ && Time.elapsed() > Time.optimum() * 25 / 204;
if ( rootMoves.size() == 1
if ( rootMoves.size() == 1
- || Time.elapsed() > Time.available() * improvingFactor / 640
+ || Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 634
|| (mainThread->easyMovePlayed = doEasyMove))
{
// If we are allowed to ponder do not stop the search now but
|| (mainThread->easyMovePlayed = doEasyMove))
{
// If we are allowed to ponder do not stop the search now but
}
startTime = limits.startTime;
}
startTime = limits.startTime;
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
optimumTime = maximumTime = std::max(limits.time[us], minThinkingTime);
const int MaxMTG = limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon;
class TimeManagement {
public:
void init(Search::LimitsType& limits, Color us, int ply);
class TimeManagement {
public:
void init(Search::LimitsType& limits, Color us, int ply);
- void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
- int available() const { return int(optimumTime * unstablePvFactor * 1.01); }
+ int optimum() const { return optimumTime; }
int maximum() const { return maximumTime; }
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
int maximum() const { return maximumTime; }
int elapsed() const { return int(Search::Limits.npmsec ? Threads.nodes_searched() : now() - startTime); }
TimePoint startTime;
int optimumTime;
int maximumTime;
TimePoint startTime;
int optimumTime;
int maximumTime;
- double unstablePvFactor;
};
extern TimeManagement Time;
};
extern TimeManagement Time;